E3 2011

Brink Impressions

Laura Parker
By Laura Parker, Associate Editor

We check out an extended demo of Bethesda and Splash Damage's upcoming futuristic shooter.

Jumping from a brief teaser trailer to a half-hour live game demo in the space of a week is a brave way to build interest in a game, but Bethesda seems to be handling it well. Brink is the new, futuristic first-person shooter from Quake Wars studio Splash Damage, which has gone to great lengths to inject some personality into this sometimes-predictable genre. We got our first taste of Brink in a hands-off demo at Bethesda's booth during E3 2009.

Brink takes place in the year 2035 in a floating city called The Ark: humanity's last refuge after Earth's near-total destruction. Two warring factions, the Security and the Resistance, are going head to head in a bid to outdo each other and take control of The Ark. What sets Brink apart from other shooters is that players do not take on the role of a pre-assigned protagonist. Rather, they create their own using the game's character-customization tool. You can take your pick from a variety of clothes, face shapes, hairstyles, scars, weapons, tattoos, and quirky add-ons such as bloody bandages. You can even pick your race. Players are also given the choice to pick from the two factions and play the entire campaign in both.

Splash Damage CEO Paul Wedgewood began the Brink demo with an abandoned airport just outside The Ark to demonstrate the game's S.M.A.R.T system (Smooth Movement Across Random Terrain). The system looks set to work a lot like Mirror's Edge, whereby jumping from platform to platform is achieved simply by moving the camera in the direction in which you want your character to go. In the demo, Wedgewood reached a higher platform by holding down the sprint button and pointing the camera upward, which prompted his character to jump to the destination.

In the next part of the demo we were taken to The Ark dockyards, where Wedgewood demonstrated the different combat roles in the Security faction. Splash Damage has really tried to do something new by introducing this element of gameplay, and from what we saw it appears to work smoothly. Once you have picked a faction, players will also be able to pick a class of combat in that faction. For example, Wedgewood began the dockyards mission as an operative. However, he was soon prompted to change his class as he advanced through the mission when his team leader hinted that the team could really use an engineer to deactivate a particular switch and repair a land mine. When this happens, players will need to find one of the command posts scattered throughout the game and change classes as required. For example, Wedgewood had the option of becoming an engineer or a soldier, and chose engineer. Each class has its own benefits and preconfigured weapon layouts (which players can choose themselves). The class menu also shows players how many experience points they will receive for becoming a certain class and completing that mission.

Brink's combat appeared to follow the basic shooter formula. The demo that we were shown was very combat-heavy, and the enemies took a long time to go down. However, objectives change constantly depending on where players are and what they are doing, and will often call for a class change. So, if you're an engineer, you may find yourself doing less shooting and more tampering. Although we saw some cool guns (such as a grenade launcher), there did not appear to be a cover mechanic.

Although the game seems to have has a very solid single-player campaign, the attraction will be co-op and online multiplayer. The game supports eight-player co-op and an online multiplayer mode that lets you play through the campaign in either faction with other players as your teammates. No matter how you choose to play, all of your actions and missions let you collect experience points, which go toward weapon upgrades, customization upgrades, and unlocking new abilities, classes, and mission types.

Splash Damage has also made an effort with Brink's distinctive art style, which, though not stepping too far from such shooters as Gears of War, seems to also remain in a class of its own. The characters appear with slightly elongated faces and mismatched body proportions, which gives them a cartoon/comic-book feel. On the other hand, the environments are highly realistic, which makes for an interesting combination.

After our first demo, we think Brink appears to have fulfilled Splash Damage's vision of creating a first-person shooter with a bit of a twist, and we look forward to more impressions and hands-on time with the game.

It is slated for release on the PlayStation 3, Xbox 360, and PC in 2010.

Laura Parker
By Laura Parker, Associate Editor

Laura Parker is the Associate Editor of GameSpot Australia. She loves adventure games, sparkly stuff, Trivial Pursuit, cake, Master Chief, earthworms, and rhetorical questions. She once stole a sandwich from Peter Molyneux.

62 Comments

  • F-14-D_TOMCAT

    Posted Sep 5, 2010 10:51 am GMT

    Nice. This game looks interesting.

  • AlexMK4

    Posted Jun 15, 2010 12:46 pm GMT

    Watched previews/trailer and it looks just AWSM, quite a bit differnt from the single player story driven feel Bethesda has always done. I know many have been waiting for them to do a multiplayer for years so this is bound to be a huge one like the rest.

  • thefireflame

    Posted May 6, 2010 5:03 am GMT

    Love the cartoon graphics

  • thefireflame

    Posted May 6, 2010 5:01 am GMT

    I think that it will be a must buy

  • thefireflame

    Posted May 6, 2010 5:00 am GMT

    thism game sounds so cool, you can change your character so on the secound play through you can play very diffrent

  • echo-sentience

    Posted Apr 11, 2010 2:14 am GMT

    seeing as this is just a demo, there might be a change in the gender choice

  • sensei_hEnRY

    Posted Apr 3, 2010 8:56 am GMT

    so, i can't make a girl character? That is a minus point

  • flip_flop_

    Posted Mar 15, 2010 7:24 am GMT

    Sorry, if I can not create a big butch woman with pointy madonna boobs then I'm just not happy.

  • DarkFrankhs

    Posted Mar 15, 2010 2:29 am GMT

    FPS with a bit of a twist.... No offence, but isn't that all FPS these days? Things need more than a 'bit of twist' - I'm also massively bored with the dystopian future thing... Fallout & Borderlands have already done that... Another? Really?!? I know Mad Max was good but, seriously...

  • polywoly9

    Posted Mar 6, 2010 4:39 pm GMT

    @hellpolice
    This game is not being developed by Bethesda, Its being produced by them. It is highly unlikely that they are using the same engien. (Bethesda is playing Activision's role on this one, hopefully they are working on a new Elder Scrolls game in there studio)

  • unbentonslaught

    Posted Feb 18, 2010 4:36 am GMT

    looks neat, character models look...uh dumb.

  • hellpolice

    Posted Feb 14, 2010 7:53 pm GMT

    The fact that you can create your own character does not set the game apart from the others now choosing the two factions that's kind of fresh on this type of games. I hope it does not feel like Fallout3 did felt somewhat like ES Oblivion because they were build in the same engine. Use a different engine Bethesda!
    I will check it out but is not a must buy for me.

  • fearless_alive

    Posted Jan 30, 2010 5:39 am GMT

    @mine20000

    i didn't mean the game was going to be like Fallout 3... i meant that if it succeeds on a level on which Fallout 3 did it will be awesome... I agree with you... it will be different but it will be big

  • tevic

    Posted Jan 21, 2010 9:46 am GMT

    Brink does not look exciting at all. Dislikable character models, boring "industrial - abandoned" environments...

    I need more than this to be interested...

  • emails200000000

    Posted Jan 12, 2010 6:41 pm GMT

    This game looks really awesome, I just hope that SMART works well and is eventually used in other games

  • thenephariouson

    Posted Jan 11, 2010 11:24 am GMT

    the S.M.A.R.T system looks very cool.

  • druunken_Ma5ter

    Posted Jan 3, 2010 6:48 am GMT

    wheres the mmo for morrowind? people have been wanting that for years.

  • 3DSilent

    Posted Dec 28, 2009 12:12 pm GMT

    looks interesting and i have been following Bethesda's role in games for a while now, no matter what the role is. With the recent failure of Rogue Warrior though... Hm will see, but its worth keeping an eye out for...

  • fullmetalpwner9

    Posted Dec 19, 2009 2:06 pm GMT

    also waaay excited about drop-in drop-out co-op online.... yeeesssss!!!

  • fullmetalpwner9

    Posted Dec 19, 2009 2:03 pm GMT

    the only problem i see is no cover mechanic. other than that, way 2 go bethesda!!