E3 2011

Conduit 2 Impressions

Kevin VanOrd
By Kevin VanOrd, Senior Editor

We meet with High Voltage Software at E3 2010 to see its attractive first-person shooter in action.

High Voltage Software's Bill Sullivan clearly takes player feedback to heart. The developer's 2009 shooter The Conduit was praised for its excellent controls and online experience but was panned for its linear level design, predictable pace, and bland art design. In a demo of Conduit 2 we saw at E3 2010, Sullivan mentioned how the original Conduit's gameplay and engine were designed simultaneously. Resources were spread out during the development of the original, but that is not the case with the sequel. Now, with the engine complete, High Voltage can devote its resources fully to game design. Sullivan impressed that they wanted to keep what was right and improve the weaknesses of the original in the sequel. Based on what we saw in a behind-closed-doors demo of Conduit 2, it looks like the developer is doing exactly that. Spoiler warning: The article that follows contains important plot elements of the Wii first-person shooter The Conduit.

Conduit 2 is a sci-fi first-person shooter, and it begins where The Conduit left off. At the conclusion of the first game, protagonist Michael Ford chased John Adams through a portal; Conduit 2 begins on the other side of that conduit, which emerges on an oil derrick off the coast of Florida, near the Bermuda Triangle. After bonking a few enemies on the head with a wrench (the way that one guard flopped into the water after getting clocked elicited more than a few pleased guffaws in the room), Ford grabbed a pistol and filled a few nearby enemies with lead. According to Sullivan, artificial intelligence is a focus in Conduit 2. AI characters now feel different from each other; they will possess different weapons from each other, and how they behave will depend on which weapon they wield. For example, a foe with a shotgun is going to charge you in order to shoot you in the face from close range.

The oil derrick level was a good-looking exterior level littered with explosive barrels, which made it easy to take down the enemies protecting the derrick. Soon, however, Ford needed to escape a room about to burst into flames. As Ford, Sullivan shot the window and escaped into an adjoining corridor. He explained that breakable objects and cover would be an important part of the game. To demonstrate this shift in priorities, he turned a nearby table over and took cover behind it, just as an enemy did on the other side of the room. This is one of many ways High Voltage is changing the way levels flow, making them less predictable and straightforward. And though some areas will be necessarily linear, other environments will offer more tactical freedom and give players a chance to explore. High Voltage's goal is to learn from its mistakes with The Conduit and offer a lot of variety from level to level.

Another way the game will provide variety is with branching levels. Sullivan stated that many levels will offer multiple paths for the player to take, and each path will offer different gameplay experiences. The content depends on player choice. As the demo continued, Sullivan continued to shoot his way through various corridors and along the deck, where the ocean lapped against the sides and the falling rain cast a pall over the action. Then began the demo's set-piece battle: a boss fight against a leviathan creature that emerged from the water to attack the derrick. Sullivan stated that they wanted to give players a more traditional boss battle experience in Conduit 2 than they did in the original. Expect to see bosses with weak points to shoot at, and set-piece battles against giant foes.

Defeating the monster involved manning multiple antiaircraft guns and taking aim at the leviathan's glowing weak spots, and then later, using harpoons to finish the job. It was a larger-than-life boss battle that offered a great sense of chaos. Sullivan (as hero Ford) moved about with ease, avoiding the attacks from the leviathan, which set the floor aflame with glowing hot spots he needed to steer clear of. Conduit 2 will support Wii MotionPlus, and while it apparently will offer an incremental improvement over the standard Wii controls, players not using Wii MotionPlus shouldn't be concerned: this is one sequel that will provide controls as equally smooth as those of the original. One aspect of the original that Sullivan did think they could improve upon, however, was the story. We didn't hear much about Conduit 2's story, but we do know that Ford is out for revenge: his entire mission in the original was a sham, a lie perpetrated by Adams.

The only gameplay we saw was of the single-player campaign. However, Conduit 2 will also feature a full suite of competitive multiplayer options. The game will not feature weapon sets like those of the original. Instead, players will create custom loadouts by purchasing weapons from an in-game store using points they earn while playing. In addition, you will be able to upgrade those weapons, allowing you to essentially create your own class. There will also be a co-op mode known as Invasion, which Sullivan says is a team survival mode similar to Gears of War's Horde mode and Halo ODST's Firefight. Multiplayer maps will take place in multiple locations, including Siberia and Atlantis, and players will also return to Washington, DC, where the city has taken a dramatic turn for the worse.

From what we can tell, Conduit 2 is a great-looking shooter, and High Voltage has clearly taken to heart the feedback it has received regarding the original Conduit. We're eager to get our hands on the final product, though we do have a short wait ahead of us, since Conduit 2 is scheduled to be released in the fall of 2010. Until that time, GameSpot will bring you news on this intriguing shooter as it develops.

Kevin VanOrd
By Kevin VanOrd, Senior Editor

Kevin VanOrd is a lifelong RPG lover and violin player. When he isn't busy building PCs and composing symphonies, he watches American Dad reruns with his fat cat, Ollie.

54 Comments

  • jordan121294

    Posted Oct 16, 2010 10:02 am GMT

    @tenaus i heard that HV hade a part but you are right it was valve corporations and turtle rock studios (source from wiki)

  • tenaus

    Posted Oct 15, 2010 9:41 am GMT

    @jordan121294 I though valve made left for dead. Looks very nice though.

  • MEDzZ3RO

    Posted Sep 6, 2010 10:15 am GMT

    @shafe-man
    Treyarch have said that they aren't porting it but building it as a Wii game from scratch.
    I have to say though,High Voltage are like Wii's Valve,both companies take in all the feedback unlike most other games.Based from what I've seen of Black Ops they seem to of taken in some feedback (for once),the wager matches is something PC gamers wanted for ages.

  • shafe-man

    Posted Sep 3, 2010 4:42 pm GMT

    I'm so psyched, this game looks epic. I sent High Voltage feedback about a month before school was out. And instead of some instant reply message, I got an actual guy telling me what in my feedback was being implemented, what was under wraps, and what is already in it. I was really happy they took such consideration in my feedback. And the game looks epic; I saw some multiplayer gameplay from E3, and the map was like streets but the whole level was 3 stories, with a spaceship and stuff. It was epic.
    BTW, I'm deciding between this and CoD. It's probably going to be this... Treyarch has released nothing on the Wii version, making me think they're simply dumbing it down and porting it.

  • moe3000

    Posted Aug 29, 2010 7:20 pm GMT

    conduit 2 trailer hehehehe
    http://www.youtube.com/watch?v=xEDjlxlZAlw&feature=related
    it`s a proper e3 trailer mind you

  • Murgurth

    Posted Aug 29, 2010 4:16 pm GMT

    Is it me or does the guy on the cover look like master chief

  • moe3000

    Posted Aug 28, 2010 7:12 am GMT

    check this out http://www.youtube.com/watch?v=KcoVXp7kL00
    graphics look aaawwwsssooommme

  • x_Allan_x

    Posted Aug 11, 2010 8:31 am GMT

    Conduit 1 was a nice looking game but as others have said kinda repetitive. I ended up giving up on it after redoing the same level 35 - 40 times without finishing it. Hopefully this game will fix the issues with 1.

  • odst_trooper117

    Posted Aug 6, 2010 10:50 am GMT

    this game looks AWESOME.

    I didnt get the first game cause' of the reviews and the repetivness people said was in it... but Conduit 2 looks fantastic, I cant wait till this comes out!

  • cul8r000

    Posted Aug 5, 2010 10:56 pm GMT

    This game is going to be sweet. I will definitely be getting this

  • ChunkyBoy13

    Posted Aug 1, 2010 12:24 pm GMT

    I hope this turns out really well

  • juddered

    Posted Jul 31, 2010 2:39 pm GMT

    must BUY!!!!!!!!!!!

    i only had a few complaints with the original. 1. you couldn't aim down your sight except for the scoped ones and y is the SCAR a tri shot???

  • gunner967

    Posted Jul 29, 2010 11:46 am GMT

    ME BUY

  • Mr_Tweedy

    Posted Jul 4, 2010 6:20 pm GMT

    Patches? DLC?

  • 9thedevilmaycry

    Posted Jul 3, 2010 11:53 pm GMT

    lets hope the price dosent go to $99.95

  • louisfoxton

    Posted Jul 1, 2010 1:20 pm GMT

    Does it have add ons?

  • jordan121294

    Posted Jun 29, 2010 8:46 pm GMT

    well we all know they can make good fps (look at left 4 dead) plus i actually liked the first, the story was boring but the game play was fun and the multiplayer was pretty sweet i liked how you could vote on your map (thats better over cod or bfbc) but i had two complaints 1. you couldnt choose your weapon sets or costimize them 2.glitching
    and it seems they are fixing the problem by adding even more costimization than COD (so you can kiss my butt COD fanboys) with the buying weapons and upgrading it and they fixing glitches plus they fixed my story complaints of level setups that is like all corriders and enemies that are like all the same so im deffently buying this.... better save my money i so i can buy this Black OPS and goldeneye

  • EmoNintendo

    Posted Jun 26, 2010 9:14 pm GMT

    Totally Gonna Get This Game, I'm A Big Fan Of The Original

  • Megasus_

    Posted Jun 25, 2010 4:46 pm GMT

    @lastcamie I kind of thought Goldeneye looked great, as it brought back good memories. However, it is Activision, so they'll think of some way to screw it up. Anyway, Conduit 2 looks great and I hope it has better AI and longer campaign than the first.