E3 2011

Gran Turismo 5 New Info and Hands-On

Justin Calvert
By Justin Calvert, Executive Editor

We meet with Kazunori Yamauchi at E3 2010 and get new information on Gran Turismo 5.

Earlier today we met with Polyphony Digital's Kazunori Yamauchi and were treated to an almost hour-long presentation that showed off a number of previously unannounced features. Gran Turismo 5 still isn't finished, but its November 2 release date now appears to be set in stone, so the team at Polyphony has only a few more months to keep cramming new stuff onto the apparently almost-full Blu-ray disc. The game will purportedly be shown in its entirety at August's GamesCom event in Germany, but Yamauchi still had plenty of interesting things to talk about here at E3.

The first revelation in today's Gran Turismo 5 presentation was that, of the 1,000-plus cars featured in the game, only 200 or so will be what Yamauchi described as "premium" cars. Unlike the 800-plus "standard" cars, these will feature meticulously detailed interiors, and after collisions, their panels will be modeled in such a way that they can come apart and fully deform. The standard cars still look superb, but the level of detail just isn't the same. In fact, most of the standard cars have been taken from previous GT games and optimized for the PS3's graphics shader. For the record, even though standard cars can't be damaged in the same ways that premium models can, they'll still be susceptible to physics-based damage, dents, dirt, and scratches.

At one point during the presentation, while showing off close-ups of engines, wheels, and grilles that compared real photos to GT5 screenshots (almost impossible to distinguish between the two), Yamauchi conceded that his team has "actually gone too far in modeling some of this detail" and even went so far as to suggest that it might be "more suited to the next generation of PlayStation." The most impressive of these shots--even more impressive than the Audi wheels and ceramic brakes, or the Ferrari engine underneath a glass hood--was undoubtedly the one that showed the interior of a racecar, possibly a Nascar. The interior was absolutely packed with minute details, including a carbon fiber panel of switches and buttons, safety wires, and, of course, the driver's harness.

Speaking of Nascar, nine different models of Nascar have been confirmed for inclusion in Gran Turismo 5, and Yamauchi is hopeful that additional models will be added either prior to or after the game's release. All of the Nascar rules will be in full effect, and we got to see some great-looking screenshots of pit crews working on cars. At the request of Nascar, you'll be able to use their cars on tracks other than those that they're normally raced on, and according to Yamauchi, they're extremely quick even on circuits like the Nurburgring.

Germany's Nurburgring is one of six previously unconfirmed tracks for GT5 being shown at this year's E3. The other five are Circuit de la Sarthe, Rome, Madrid, Tuscany, and the test track from BBC's Top Gear TV show. All of them are, predictably, incredibly detailed, and Yamauchi revealed that the city circuits of Madrid and Rome (the latter of which incorporates the incredible-looking Colosseum) each took two years to finish. The Tuscany track, on the other hand, will see you racing through a wide-open environment composed largely of fields. The most impressive track, though, was the Nurburgring, not only because it's so huge, but also because of the ridiculous amount of work that has gone into re-creating it. For example, when racing in a 24-hour event at the track (which you will have the option to do in real time), you'll not only get to see the day-night transition, but because it's such a long event, you'll notice that many of the spectators have tents or camper vans that aren't there during normal races. Polyphony Digital has photographed every inch of the famously graffiti-daubed track in order to make sure that it's as accurate and as up to date as possible in the game. Some of the offensive stuff has been removed, but if you've written something family-friendly on the track in the past year or two, there's a good chance it has made it into the game. And hey, you can even take a photo of it as proof.

Like Gran Turismo 4 before it, Gran Turismo 5 will include a fully featured photo mode. In fact, it will feature two. Race Photo mode will let you pause races and replays in order to get action shots of cars as they hop over curbs, kick up dust and debris, and collide with one another, for example. Photo Travel mode, on the other hand, lets you manually position your cars in beautiful locales from all over the world and take the kinds of photos that you might see in glossy car magazines and such. Three Photo Travel locations were shown for the first time at E3, including Kyoto Gion in Japan, the Abbey of Saint Galgano in Italy, and Red Bull's Hangar-7 complex in Austria. Even if you're not familiar with these locations in real life, it's hard not to be impressed by how amazing they look in this mode, especially while you're walking around them trying to find the perfect spots for your shots. As in the previous game, you'll have loads of professional camera settings to play around with, but if you find that stuff a little daunting, you'll also have the option to more or less point and click as if you're using an automatic camera. Incidentally, it will be possible to take photos from inside car cockpits, though it's not clear whether this feature will be available in standard as well as premium models. Additional Travel Photo locations will be revealed in the coming weeks and months, and it sounds like even more might be released as downloadable content in the future.

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Justin Calvert
By Justin Calvert, Executive Editor

Justin Calvert's youth was largely misspent playing Commodore 64 and Amiga games. He left the UK's Official PlayStation Magazine to join GameSpot in 2000, believes that he's one of the best Speedball 2: Brutal Deluxe players in the world, and is still searching for a game that's as good as Paradroid.

331 Comments

  • Master_gamer438

    Posted Jan 6, 2012 5:11 am GMT

    NASCAR on road courses is very fun. funny since game was released noone has ever came back here lmao :p

  • BloodBeings

    Posted Nov 24, 2010 7:22 pm GMT

    NASCAR on Nurburgring?

  • progamemania

    Posted Aug 23, 2010 3:09 am GMT

    @nickbear3 well hi there, nice to meet you too

  • bonamin

    Posted Aug 9, 2010 7:19 am GMT

    I own both a PS3 and an XBOX 360, and played both FM3 and GT5 Prologue. I've driven both with the same car, same track, same settings. [ @ Full HD ]

    Graphics are better in Prologue. Sound is Way better in Forza
    Physics [ Car Handling ] is Way better in Forza

    Of Course, first you need to know how a car handles in real Life, and then Drive in Game!!! Many of you like NFS and hate Simulators... that doesn't mean NFS is better..!

    So...

    1st. Graphics will deffinitely be the best in GT5
    2nd. I hope the Sound will be Life-Like. Please. Prologue Sucks
    3rd. I hope physics are too!

    I also hope they have a decent ammount of settings and a decent amount of aftermarket parts for cars.

    It looks good! Lets hope for the best! If Physics and Sound is improved then I'm definitely getting a Logitech Wheel!

  • BossmanX

    Posted Jul 20, 2010 10:33 am GMT

    Been waiting for way too long for this, I'm building a fully adjustable setup for my Steering wheel now, man when it comes out it is going to amazing. And yeah, there is no way it won't be controller compatible. Not that I can afford it but is GT5 gonna work with Logitechs G27 wheel. That would be awesome if the clutch actually worked.

  • P-Ball3179

    Posted Jul 14, 2010 12:49 pm GMT

    ...I would assume that controller functionallity will still be present. It would be unwise to unlimit something like that.

    This is what I have been what for for years...., bout time and I can't wait to spend copious amounts of my already gamed up life drowning within a sure to be master piece!!!

  • gamegeek222

    Posted Jul 12, 2010 12:16 pm GMT

    Will I be able to use a controller or will I need a wheel???

  • HomeyLuv81

    Posted Jul 6, 2010 9:26 am GMT

    I didn't bother shelling out the coin to get prologue, so the only way I've been able to get my GT fix (lately) is on my PSP.. This game will be aces when it (finally) comes out!

  • HomeyLuv81

    Posted Jul 6, 2010 9:25 am GMT

    I didn't bother shelling out the coin to get prologue, so the only way I've been able to get my GT fix (lately) is on my PSP.. This game will be aces when it (finally) comes out!

  • eduardojh

    Posted Jul 6, 2010 8:12 am GMT

    I think this game is going to be awesome, because of the new damage model that will change the gameplay in a better way than before.

  • Mr_Manikin52

    Posted Jul 5, 2010 10:05 pm GMT

    Please have Seattle Circuit.

  • StrikerXCI

    Posted Jul 5, 2010 11:42 am GMT

    @modbetto
    Its called a setup. They can change every single aspect of the cars performance if they wanted to. Including your "tilted" wheels.

  • yoshicheesepuff

    Posted Jul 5, 2010 11:14 am GMT

    gT-AMAZING

  • Starofdarkness

    Posted Jul 5, 2010 4:20 am GMT

    never said anything about ghetto crap or whatever.thing is in forza you can create your dream car.take any car and customize it to your liking.whether you want a race car or a supercar or a ghetto crap as you so beautifully quoted.and then are the physics that are just horrible in GT5 prologue. I will stand by this statement untill the game is realeased and we get our hands on. Untill then wear a baseball cap backwards or a cowboy hat if you please but forza is the king in race sims (for now)

  • texasjgc

    Posted Jul 4, 2010 12:12 pm GMT

    @ JimInPT

    I agree. Grand Turismo is a man's racing game.

  • KWHCoaster

    Posted Jul 4, 2010 7:38 am GMT

    @Modbetto

    Ever hear of Watkins Glen or Infineon Raceway (aka Sears Point)?

  • CyberLips

    Posted Jul 4, 2010 2:30 am GMT

    that's a beautiful game!!!

  • JimInPT

    Posted Jul 2, 2010 3:38 pm GMT

    Starofdarkness: "In Forza you can get your moms Nissan and put a turbo engine from a skyline fill it up with stickers, bumbers,sideskirts,rims,wings and tint the windows and turn it into a drifting machine."

    Gee, and backwards baseball caps too? Ugh - I'll be delighted if ghetto crap like this is kept far away from Gran Turismo. You want that, go play Midnight Lowlife or whatever it's called.

  • Modbetto

    Posted Jul 2, 2010 1:26 pm GMT

    4 Gioh.. you cant race a Nascar at the Nürburgring....Nascars have titlted wheels...you' d smash at the first S turn...

  • Starofdarkness posted Jul 2, 2010 8:38 am GMT (does not meet display criteria. sign in to show)

    Starofdarkness

    Posted Jul 2, 2010 8:38 am GMT (hide)

    GT5 finally is coming to place.Seems amazing with the graphics and all but i still believe the Forza series has the upper hand just because of the tuning and customazation settings. In Forza you can get your moms Nissan and put a turbo engine from a skyline fill it up with stickers, bumbers,sideskirts,rims,wings and tint the windows and turn it into a drifting machine.not to mention that forza 4 is on the way with kinect but still thumbs up on GT 5