E3 2011

Project Natal: Milo E3 Stage Demo, Virtual Human (Xbox 360)

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361 Comments

  • unacomn

    Posted Sep 16, 2011 4:01 am GMT

    Fake fake fake fake fake faaaake fakedy fake fake faaaaakedy faky fake faky fake fake fake fake fake fake fake fake faaaaaaaaaaaake.
    Otherwise know as something Peter Molyneux presented.

  • KiLlEr4453

    Posted Aug 7, 2010 10:16 pm GMT

    I'd be pissing Milo off so much if I got this game lol.

  • Xbox360Gamer15

    Posted Jun 29, 2010 11:59 am GMT

    I hope they release this...it might make me buy kinect

  • Skargamer

    Posted Jun 29, 2010 11:49 am GMT

    WoW.

    That was pretty damn awesome if you ask me. Can't wait to see more of it.

  • Peazo

    Posted Jun 9, 2010 12:56 pm GMT

    Really excited about Natal. With a bit of imagination this could bring some much needed innovation back to gaming like I felt when I played the likes of Manic Miner, Doom, Civilization, GTAIII or the WII for the first time. Bring it on :-)

  • wigwam2

    Posted Jun 6, 2010 10:41 am GMT

    it looks awesome but its probably gonna cost a lot of money

  • Senior_Rosa

    Posted May 29, 2010 4:44 am GMT

    Yo, what would happen if instead of a fish, you draw something else? like a pennis or something? Will he recognize it? hahaha cant wait to try hahaha

  • xedgorex

    Posted May 27, 2010 3:52 pm GMT

    shes like walking...and the camera "walks" too??? thats sick :O

  • SuperSorasx

    Posted May 10, 2010 4:33 pm GMT

    Truly innovative. Some flaws here and there. Can't wait to see where this is 10 years from now.

  • CaptainLegarsh

    Posted May 3, 2010 10:58 am GMT

    This game is a pedophile's dream

  • parkurtommo

    Posted Feb 18, 2010 8:11 am GMT

    still not perfect, ofcourse its the first step towards complete control over the environment, but in this example there just isnt enough inovation. What i want is to be able to control a video game completly. To the point that you can touch the grass and make rinkles in the water.

  • Venom341

    Posted Jan 26, 2010 12:39 pm GMT

    As amazing as this could be.....I have on question....What would happen if you were to make a pushing motion while Milo was at the dock?

  • SuperYeti22

    Posted Jan 15, 2010 3:08 pm GMT

    looks impressive, but I do think that this game would be a waste of time. Why would I want to talk to some virtual 8yr old instead of hanging out with my real friends?

  • Mbrans25den

    Posted Dec 27, 2009 12:51 am GMT

    Absolutely incredible! I'm just wondering how they did it. How they they got that beautiful @$$ on that small frame. It must've taken months, maybe 9 or 10.

  • devil_kannan666

    Posted Dec 18, 2009 10:40 pm GMT

    is this true or fake

  • _Sharpshooter_

    Posted Nov 14, 2009 4:18 am GMT

    This is gonna interesting.

  • jordan1

    Posted Oct 6, 2009 11:44 am GMT

    hey Daragon91 thanks for spoiling fable 2 for some of us

  • wael3000

    Posted Oct 4, 2009 12:53 am GMT

    great idea

  • Laksamanama

    Posted Sep 28, 2009 4:15 pm GMT

    why do people whine so much?

    this is the kind of innovation people ask for and it looks AMAZING, but now that its here people are saying its stupid and dumb or missing something, but its definitely a step in the right direction

  • stewy2115

    Posted Sep 26, 2009 8:53 pm GMT

    that is like one of the craziest things ever. i dont even no how they could make something like that

  • implyconnection

    Posted Sep 26, 2009 3:12 pm GMT

    its nice

  • Daragon91

    Posted Sep 26, 2009 12:10 pm GMT

    @weedman Although you are probably right that Peter Molyneux hasnt got the feintest idea about Phsycology, Im sure that he had Phsycologists help in making Milo, so im sure what he is saying about Emotion is from a respectable source. And as for Fable without the emotion in that game, it would,nt be very good, im sure nearly everyone will agree with me, that they were sad when the dog gets shot in Fable 2

  • weedman1985

    Posted Sep 24, 2009 11:52 pm GMT

    Well, I wouldn't call his games brilliant either. Far from that really. If you are acquainted with old school titles such as Fallout1,2, Baldurs Gate, Planescape: Torment, even NWN1 ( no offense, it was a very good game), you will probably agree that they were way less linear, shallow and featured many more "RPG" elements than both of peter's games combined. Hell lets face the facts here, RPGs today are heavily watered down versions of RPGs that were made a decade ago. Fable is no exception.

  • Iron_dawg

    Posted Sep 24, 2009 10:12 am GMT

    im srry but i just cant buy this game. the urge to say stupid things would overwhelm me and that boy would try to virtually cap my ass

  • staarboo

    Posted Sep 23, 2009 4:05 pm GMT

    amazing...

  • d_kell411

    Posted Sep 23, 2009 10:22 am GMT

    ...umm weedman, Fable was a great game. Fable 2 was great too. Molyneux is talented at what he does, he is seeking to innovate in an industry filled with simple mechanics. Far too few developers are trying to do that.

    However, I do agree that he completely misses the nail when it comes to emotions half the time. Doesn't make his games bad though.

  • weedman1985

    Posted Sep 23, 2009 6:39 am GMT

    I just love how Peter Molyneux thinks he understands human psychology even though he is a computer game developer with not even the slightest bit of education in the field of psychology. Yes Peter, I'm sure you understand human emotions even though scientists haven't yet figured it out yet. Fable is good example of how he has very little understanding of what it is that makes games fun.

  • Armyboy5

    Posted Sep 23, 2009 3:45 am GMT

    This is crazy, I never thought the humans would reach this kind of technology.. i just hope this is good as it looks..

  • peterus22

    Posted Sep 23, 2009 1:37 am GMT

    Com on guys. why would i want a game where i need to take care of a kid? Why would i want to help him with his homework or draw a fish? Make yourself a real child if you really want to experience the real thing!

  • rianbrito

    Posted Sep 22, 2009 6:54 pm GMT

    http://www.youtube.com/watch?v=Ji_1UQU--ig

  • d_kell411

    Posted Sep 22, 2009 3:28 pm GMT

    ...I'm tripping out dude. hahaha

  • weedman1985

    Posted Sep 22, 2009 3:05 pm GMT

    That would be quite an amazing thing if it weren't for one small detail. I doubt gamers would want to have their games turn into interactive media of this sort. Can you imagine how games will be in 20 years or so when this technology will be the basic standard of current generation gaming? I shudder to think what would happen if the borderline between fantasy and reality is destroyed.

    Besides, interacting with a computer A.I is hardly what I call fun, not to mention this kind of technology will cut down development on these games, making them shorter and more watered down than they are today. I say ban project Natal

  • narsaksakura

    Posted Sep 22, 2009 1:13 pm GMT

    a girl talking to a tv wtf!! this is stupid

  • JHCP

    Posted Sep 19, 2009 9:25 am GMT

    great

  • ukrainerules

    Posted Sep 18, 2009 11:21 pm GMT

    hahah that youtube link is funny as sh1t

  • FF_fan2004

    Posted Sep 8, 2009 3:53 am GMT

    I'm sorry, but what person in the right mind would go for this? And why a boy? No person, who a) is not a child, b) has a job and c) would go for something like this without the given impression of being a paedophile.

  • rianbrito

    Posted Sep 2, 2009 10:14 pm GMT

    http://www.youtube.com/watch?v=Ji_1UQU--ig

  • CcYungin

    Posted Sep 1, 2009 11:48 pm GMT

    lol wdf....i dont think its what it seems to be

  • SuperB56

    Posted Aug 29, 2009 3:53 pm GMT

    Great Idea, I love the amazing interaction between Claire and Milo, but I really hope that we won't be forced to, in future games, talk to digital boys about homework and drawing fish.

  • lil_d_mack_314

    Posted Aug 27, 2009 11:44 am GMT

    humm interesting...

  • SoulraKk

    Posted Aug 26, 2009 8:04 pm GMT

    old school gaming... yes! natal = piece of junk

  • geirbiscohn

    Posted Aug 26, 2009 8:16 am GMT

    looks cool and all but i'd hate to see all video games become like this. i want to kick back with a controller, not use my body as one

  • cromen

    Posted Aug 26, 2009 8:07 am GMT

    looks pretty cool

  • The_nun_of_doom

    Posted Aug 26, 2009 2:52 am GMT

    Lionhead is a UK based company, which is why Milo (and the woman) have English accents.

  • hman1111

    Posted Aug 24, 2009 2:55 pm GMT

    i know a bunch of people think this is fake, and maybe their only showing the best parts of the game and not the flaws, but i think this is pretty cool

  • LAsVillian

    Posted Aug 22, 2009 6:00 am GMT

    We'll see when it has further information.

  • Floymin

    Posted Aug 20, 2009 3:48 pm GMT

    What Neo Sarevok just did is something that would never happen in any video game... switch topics in mid-thought. Neo may see a relationship between autism and A.I., but a true A.I. would likely not recognize it. Any attempt for it to do so would likely fry its circuits.

    The intention of video games is to draw people into an alternate world. To expect the opposite to happen, even by developers of advanced A.I. technology, is unrealistic. I believe that Microsoft and its third-party developers already understand this. Perhaps if we looked at this demo video from that perspective, we can understand how this level of interaction is actually possible from this new technology.

  • Neo_Sarevok

    Posted Aug 20, 2009 2:36 pm GMT

    Yea it's too scripted. I've watched enough Japanese robot/A.I. documentaries to know this. Listen, we don't even know enough about our OWN brains, let alone how to impose our brains into the minds of an A.I. They can't feel emotion and until we understand what drives our own emotions, we can't expect an A.I. to do the same.

    We can't even figure out the cause for autism. Figure that out first Mr. Molyneux, then work on this.

  • Deano

    Posted Aug 19, 2009 11:17 pm GMT

    is there any option for another character to talk to like a curvy blonde female. I would feel kind of creepy making small talk with a boy for hours.