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E3 '07: Show floor draws mixed reactions

GameSpot tours Barker Hangar and finds it sparser, smaller, hotter, and less crowded; exhibitors sound off on venue, organization.

SANTA MONICA, Calif.--"This is ****ing insane." That's how a first-time visitor to the Electronic Entertainment Expo summed up last year's E3, but many veterans of the event felt the same way. From May 10-12, 2006, over 60,000 people crammed into the Los Angeles Convention Center, which was temporarily transformed into a deafening, blinding maze of blaring music, whooping sound effects, dazzling neon, and giant screens showing endless loops of gameplay. One exhibitor, NCsoft, was even fined $5,000 when its ear-splitting stage show began to drown out those of its neighbors. When the closing bugle sounded on the last day, many wondered to themselves, "How can E3 possibly get any bigger?"

Well, it couldn't. Two and a half months after E3 2006 ended, its organizing body, the Electronic Software Association, announced changes for the 2007 event. Rechristened the E3 Media and Business Summit, the show would be a much smaller event. Instead of masses of tangentially industry-related attendees stuffing themselves inside multimillion dollar displays at the LACC, the new E3 would only have around 5,000 game developers, publisher staffers, analysts, and media members hopping between a variety of locations in Santa Monica.

To many, the logistics of E3 2007 sounded overly complex. However, after the event unofficially kicked off on Tuesday night, much of it proved relatively simple. Microsoft and Nintendo's press briefings were within a block of one another, and almost all of the hotel suites booked by publishers for private games showings were within a half-mile radius.

Other than Sony's Culver City press event, which required hundreds of reporters to make a mad dash across Los Angeles from Nintendo's event, there was only one sticking point--the Fairmont Miramar. Since the ESA held its back-to-back-to-back third-party press conferences in the Starlight Room, every person attending them was forced to leave at its conclusion. This forced attendees of consecutive events to pack up their bags--or, in many cases, all their video equipment--walk about 15 feet, wait for the room to be "reset," and then reenter the same space. The incessant shuffling caused a cascade of delays at the Fairmont and no end of grumbling from those who were repeatedly displaced.

Less clear-cut was the reaction to the main E3 show floor. Its location at the Barker Hangar was relatively close, but still required attendees to take a shuttle bus or drive several miles. Once there, the venue itself suffered from the fact it is, indeed, a hangar. With few clouds in the sky, the sun's rays turned the simple tin structure into a giant hotbox, a situation that was unevenly remedied by a haphazard air-conditioning setup. Some booths, like Square Enix's, were pleasantly cool, while gamers at other displays were sweating in the oppressive atmosphere.

In fact, even the term "booth" was a misnomer, since none had any walls. Each publisher's area was an open array of identical tables, with any sort of signage kept to a Zen-like minimum. The names of games were only allowed on small placards placed under game station monitors, which were themselves all restricted to a few uniform sizes. And while the noise level in the hangar was loud, there were none of the ear-splitting media presentations in years past. As Midway president David Zucker told GameSpot, the new format is designed to "let the games speak for themselves."

Problem was, there simply weren't that many games. Barker Hangar is between one-third and one-half the area of one of the LACC's halls, and the booths were no larger than 20 feet by 20 feet (and even those were limited to a handful of big exhibitors like Sony and Nintendo). Although the ESA used the strategic placement of lounges and shifting overhead lighting to make the space seem livelier, the show floor was noticeably empty. The low attendance was good for editors who needed to play games for previews, but most of the big games were shown behind closed doors at hotels near the Santa Monica Pier. The sparsely populated hall also served as a constant reminder of how downsized the new E3 really was.

By far, the most popular booth was that of Electronic Arts. A crowd of around a dozen people was ever-present around the single PlayStation 3 running Burnout: Paradise and an Xbox 360 playing Mercenaries 2: World in Flames. Also on hand were Xbox 360 stations for Madden NFL 08, Half-Life 2: The Orange Box, NASCAR 08, Tiger Woods PGA Tour 08, and NBA Live 08. Two top PC offerings--Hellgate: London and Crysis--were also on hand in playable form.

Though it had nearly 100 PS3, PS2, and PSP demos at E3 2006, Sony had under a dozen kiosks playable on the show floor a year later. Most looked polished, though, with Uncharted: Drake's Fortune, Heavenly Sword, Ratchet & Clank: Tools of Destruction, and God of War: Chains of Olympus drawing the lion's share of attention. Folklore, NBA 08, and Warhawk were less popular, and the booths for Jeane D'Arc and Buzz! the Mega Quiz were almost always abandoned.

There was almost always a line at the three Wii Fit stations at Nintendo's booth, where various visitors engaged in contortions on the game's footpad peripheral. Three other eagerly anticipated games from the Mario Factory--Brain Age 2, Super Mario Galaxy, and The Legend of Zelda: Phantom Hourglass--were also present, at two stations apiece.

Though the majority of console demos at Barker were on Xbox 360s, Microsoft had the least impressive space of the big three. Five of its ten stations were dedicated to third-party titles--Guitar Hero III, Madden NFL 08, and Tiger Woods PGA Tour 08. Halo 3 was nowhere to be found, with Project Gotham Racing 4 and Viva Pinata Party Animals being the only two first-party 360 games. Despite Microsoft's efforts to stoke interest in its Games for Windows initiative, it only displayed two PC games--Flight Simulator and the Age of Empires III: The Asian Dynasties expansion pack.

Besides EA, several other third-party publishers' booths stood out. Guitar Hero III and Rayman Raving Rabbids 2 squared off across the aisle between Activision and Ubisoft, with the former blaring Guns n' Roses' "Welcome to the Jungle" and the latter offering a Wii party game to Deep Purple's "Smoke on the Water." The lack of a playable Brothers in Arms: Hell's Highway meant that Ubisoft lost the shooter battle to Activision, which drew intense interest due to two Xbox 360 stations for Call of Duty 4: Modern Warfare. On the other side of a divider, Midway's John Woo-inspired Stranglehold elicits chortles of bullet-ballet-inspired glee on the 360.

Other exhibitors at Barker included Bandai Namco, Sierra Entertainment, Sega, THQ, Square Enix, Konami, Eidos Interactive, Warner Bros. Interactive Entertainment, Majesco, 2K Games, Atari, and Sony Online Entertainment. But did the exhibitors feel like they got their money's worth?

"This is pretty weird," said a rep for one company with a booth, speaking under condition of anonymity. "I'm not sure if we'd do it again, if there's an E3 next year." Another was slightly more upbeat, saying the scaled-down format "beats having to fight your way through a crowd of GameStop clerks each day." He also noted that the "lines" at Barker rarely exceeded a dozen people, meaning the wait to play games could be measured in minutes--not hours.

A rep for another exhibitor was less diplomatic. "Are you kidding? This whole thing is a joke. All our interesting stuff is back at the hotel." Another, senior employee at a major third-party publisher was downright scathing when speaking about the ESA. "They blew it. The stuff at the Fairmont was so badly organized--everyone, even the broadcast people had to file out of that same room every time. And the hangar? Ridiculous. There's no point in even having a show floor, if that's all it's going to be."

Is this last opinion shared by the majority of companies who shelled out to show on the Barker Hangar floor? Since virtually no companies would comment on the matter on the record, it's hard to get an accurate picture. Next year's show, if there is one, will be telling.

471 Comments

  • mrklorox

    Posted Jul 13, 2008 8:01 pm PT

    VirtuaCast... the last (final) real one was in 2006.

  • VirtuaCast

    Posted Jul 13, 2008 3:32 pm PT

    This might be the last one guys : (

  • packernation31

    Posted Aug 8, 2007 10:20 am PT

    I think this e3 sounds pretty dissapointing, they need to go back to their old ways

  • Ratpads

    Posted Jul 31, 2007 3:42 am PT

    bigger location = more exhibitions = more people = more exposure etc
    charge an entrance fee for the public

    everyones happy =)

  • olthof

    Posted Jul 30, 2007 2:16 am PT

    Bring back the old E3! Put it at a bigger location, let the public in on the last days and charge for it so they dont make such a loss (the companies that is)

  • couly

    Posted Jul 29, 2007 2:52 pm PT

    coverage of Crysis by Gamespot was pathetic, not one mention in the video either.

  • sellardwellar

    Posted Jul 26, 2007 3:19 pm PT

    they need to hold it in a different city.... like providence Rhode Island...

  • StarFox-

    Posted Jul 26, 2007 2:00 pm PT

    even though i wasn't there i could see a large difference compared with last year

  • edhc44

    Posted Jul 21, 2007 9:15 am PT

    Ok, I wasn't there but... I agree with these last guys. Since I can remember, E3 was that marvelous time of the year that you'd droll over dramatically unveiled games, got to see lots of new gameplay videos and trailers to those already anticipated games (where in the world are the new videos for Brawl, FFXIII and Versus XIII? Nowhere? Why? Because the games weren't even there!)... I had lots of exams and college stuff these last two weeks that I couldn't follow this "E3" closely, but I took this weekend off to do some catching up and guess what? It took only a few hours. I'm deeply disappointed with what they've done, this E3 Business and Media Summit or whatever they call it sucked! Now there's only TGS to give us all the hot news. But hopefully, the ESA will think hard about how they screwed up and do something about it.

  • galduke

    Posted Jul 20, 2007 1:48 am PT

    I don't know if this has been stated by someone else or not, as the comments take up like 54 times the space of the actual story, but I'm fine with the E3 change. On G4's viewer video question all I saw were nerds that made me look cool whine about how much it all sucks that they can't sweat their way through the booths and ogle booth babes anymore, but while this is an excellent way to advertise to 60,000+ people at the convention, millions more are stuck at home, watching what games were noticed through all the lights and glamor, while a shaky and low quality video plays with too much background noise to hear a single thing! Watching E3 from my home on G4 and the net. And does anyone besides me HATE Kevin Pereira?

  • eric_neo3

    Posted Jul 19, 2007 5:56 pm PT

    dragontech22 I share you're view about sony shifting to just business and I hope they lose this console war horribly so that they pull their head out of the clouds and listen to whats left of their fanboys.

  • Cyke

    Posted Jul 19, 2007 3:59 pm PT

    dragontech22, it isn't really bad for developers... not as long as we have GDC. This is a time where companies generally don't have to prepare a cool demo to show, nor do they have to worry about putting up flashy stuff to attract people. At GDC, we get our own Awards ceremony, and basically lots of parties at night throughout the week, open bar and all! Plus, we get a chance to mingle and meet fellow developers. It's really fun.

  • gaa0c85

    Posted Jul 19, 2007 8:59 am PT

    i cant believe a no show for final fantasy Xiii, and e3 was pretty bad this year, also no demo for gta 4

  • dragontech22

    Posted Jul 18, 2007 9:37 pm PT

    What a shame. The view shifting towards "just a business" I mean. I'm sure the people who poor the years of work into making entertainment don't feel the same. If it were just a business then they would probably prefer stock broker or insurance sales, its a more steady income. The fact is that while the managers and CEO's are definitely only looking for income, the people who actually make the GAMES is cause they want and enjoy making entertainment. Entertaining is what the E3 events of past were about. Many people would go to E3 partially for the booth girls, socialization with other like-minded gamers, and general party like atmosphere. You might say that its more fun without crowds, but lets face it, great dance clubs are crowded, and people still go and enjoy the hell out of it. If they were empty, people just wouldn't go. I think it truly is sad when a medium originally built around, and made big because of the idea of entertainment is now taking the approach of business first, fun last. Greed is a terrible thing. ps. I miss booth girls!

  • dev_ron

    Posted Jul 18, 2007 3:21 pm PT

    i don't get it.. e3 still has a long way to go. lets hope it be on the right track..

  • Cyke

    Posted Jul 18, 2007 2:22 pm PT

    derubermensch1, it's only free advertisement if your game gets noticed... REALLY noticed. Small developers are more concerned with getting their games on online portals for cheap than they are with spending a ton of cash to sit in a crowded show that's too busy looking at the next MGS or Mario to look their way. For a small developer to get their game noticed at an E3 is a rarity, not the norm.

  • McGregor

    Posted Jul 18, 2007 1:50 pm PT

    What "was" so great about e3 is that the gamers got to test the games out. that doesn't mean the media isn't into the games, but it does eliminate all the word of mouth hype the gamers raved about. If they are so worried about e3 being a party festival they should do it a little different. Maybe limiting tickets to 30k or even 25k would be a better solution, it still keeps it relatively small, and gives the gamer a chance to experience next years entertainment now. just my 2 cents

  • derubermensch1

    Posted Jul 18, 2007 12:49 pm PT

    It's sad that there's so many comments from company reps, in this article and others, where they dimminish the importance of the employees that work for EB, GameStop, etc. On G4 I heard one person say it is nice not having "the assistants to the assistants to the store managers" crowding the floor space. Have some respect for the people that actually sell your games. If retail chains did not exist, then developers would be relegated to selling games on online or through their own channels, which smaller developers (and even the big ones) really can't afford to do. There would be no luxuries of releasing a game "when it's done" because there would be such strict budget requirements due to the fact that sales would not nearly be as high. There is an intangible benefit to having retail employees attend E3 and that is buzz. They return to their stores and talk these games up since they've played them. I don't work for a retail chain, but I have been to four E3's and here's an example of what I'm talking about: I played the Wii at E3 last year. When I went to EB to pick up a pre-order shortly after my return, the employees were talking to some teenagers about the Wii. It was all speculation about if it was cool or just gimmicky, but overall everyone was excited from what they had read on the internet. Since I was behind them in line and overheard their conversation, I mentioned I had actually played the Wii. Everyone's attention was devoutly focused on me now, teenagers and EB employees alike. So many questions were asked and answers were given for about 20 minutes but I eventually had to cut it short and get out of there with my game. However, I left those people more invigorated about the new console and it's intricacies than any article could hope to convey since I was a real person, in the flesh, telling them all about how awesome E3 was and how excited I was for the Wii, especially since I had reservations about it going in. Without hands on experience, a retail rep is nothing more than a salesman who reads Gamespot and can provide absolutely 0% of extra input to those customers who already read about this stuff online.

    So now E3 2007 is over and there was no mindblowing presentation of Super mario Galaxy where thousands of people could get their hands on it and spread the word, not even the people who sell these games for a living. Some may make the arguement that the person who has a fan site for the PS3 shouldn't be allowed to attend E3, they just get in the way. Well that's one less person to create hype and anticipation. Now multiply that by 60,000 and then multiply 60,000 by how many people read online articles or talk to ther retail reps per day worldwide before the release of a game. Sure, E3 of old was expensive, but it was so big it was almost like free advertising. how much more do these companies need to spend now in advertising to compensate for the lack of exposure? Let's face it. The big publishers don't need to sell their major products to anyone in the industry. Everyone in the idustry knows their value. What about the smaller developers struggling to break into the industry (word up Kentia)? Could they afford to attend this year's toned down E3 when they know their exposure will be severely limited? I think, after this year, we all know what the ESA thinks of anyone who isn't Nintendo, Sony, Microsoft, EA, etc...

    Stay in your garage, small developers, you have now been stripped of your chance to realise your dreams

  • Pat3ot_basic

    Posted Jul 18, 2007 11:39 am PT

    I'm still trying to understand why E3 should be different from any other technology industry convention like Semicon West.

    Unless it's really necessary to have costumed booth babes and enormous screens and/or pyrotechnic displays to convey the latest news on the Madden franchise.

    It's not a theme park, it's a business.

  • Conjuration

    Posted Jul 17, 2007 10:19 pm PT

    So, when's someone going to create an event like the older E3's to replace this crap already? Who's going to create a North American gaming festival?