Forza Motorsport 3 Hands-On

We chat with developer Turn 10 about its upcoming racer and then take it for a spin, twice.

During a visit to Microsoft's E3 booth earlier today, we had an opportunity to meet with representatives from developer Turn 10 and talk to them about the recently announced Xbox 360-exclusive Forza Motorsport 3. Turn 10 didn't share any crazy new information about the game with us but instead gave us a few facts, figures, and philosophies, and then more or less let the game speak for itself.

In Forza Motorsport 3, the cars are most definitely the stars. There will be around 400 of them in the finished game (including classics, SUVs, and micros), each with 10 times as many polygons as their Forza 2 counterparts and higher-resolution textures. Needless to say, the results are impressive, and if seeing the game's signature bright-red Audi R8 V10 against the stark white background of the new user interface doesn't get you excited to drive it, then nothing will.

Cars look every bit as good on the circuit as they do on the selection screen, and you're in for a real treat if you're someone who likes to drive using the in-car view. Beautiful environments, like the mountain range and lakes that surround the Camino Viejo track, whiz by at a smooth 60 frames per second, and a plethora of driving options ensure that practically anyone can have a good time behind the wheel. Turn all of the auto-assists on, and you can drive doing little more than hitting the accelerator and turning left and right. Turn them off, and you'll find that Forza 3 offers a challenging and realistic driving experience that, if you're not as skilled behind the wheel as you think you are, might give you a great opportunity to roll your car and check out the impressive damage modeling.

Forza 3 will also be forgiving in ways that its predecessors weren't, though. If you make a mistake, you have the option to rewind time for what seems to be about 10 to 15 seconds, and try again. Cleverly, when you upload times to the game's leaderboards, they'll be listed only as "certified" if you didn't use the rewind feature. Purportedly, the game will also know if you gained an advantage by riding walls, taking shortcuts, or drafting someone for the entire lap or if you had someone in a faster car push you around, and your times will be listed as uncertified accordingly.

Toward the end of our meeting, Turn 10 made a point of telling us how important the Forza community is to them and how, while they're not ready to talk about specific features just yet, players who specialize in painting or tuning cars aren't going to be disappointed or forgotten. We were also told that Forza 3 will feature "a lot" of real-life and fantasy tracks, though only three of the latter are being shown here at E3. After leaving the meeting, we were invited to get some hands-on time with the game, and that's when things got really exciting.

The E3 demo includes eight highly desirable cars from Lamborghini, Ferrari, Ford, Mercedes, Aston Martin, Porsche, Corvette, and Audi, and after choosing one (the Aston Martin on this occasion), we got to race two laps against the other seven. Playing with the regular Xbox 360 controller, we immediately felt comfortable with the controls, and as we maintained position in the middle of the pack for much of the first lap, we were afforded several opportunities to witness the game's AI at work. Opposing drivers were competitive but knew when to back down, and crucially, they were fallible. We witnessed one driver make a completely unforced error going into a corner, which, while not entirely realistic, is certainly more entertaining than seeing opponents move around a track on rails.

However, where Forza 3 really impressed us at E3 2009, was inside one of the three simulators that Microsoft has set up behind its booth. These simulators incorporate force feedback steering wheels, three pedals, three widescreens, and hydraulics that make you feel every bump in the road and, apparently, necessitate the wearing of a seatbelt. Most of us will never get to experience Forza 3 in this way outside of an event like E3, but the fact that it's even possible to do so underlines just how much attention to detail has gone into its making.

October can't come quickly enough, and in the meantime we hope to bring you plenty of updates on features that aren't being talked about at E3. Stay tuned.

Check out the stage demo of Forza 3 from Day 1 of our E3 stage show.

217 Comments

  • progamemania

    Posted Sep 7, 2009 4:56 am GMT

    i wish they can put 500 or 600 cars in forza 3 to satisfy our collector spirits

  • Moonfast

    Posted Aug 16, 2009 1:01 pm GMT

    It´s a beautiful game, but I can´t help but think the cars looks more like plastic than shiny metal.

  • gameguy0697

    Posted Aug 11, 2009 8:12 am GMT

    that insane!!! they can make Forza 2 with 60 frams PS and now they have VARY real looking cars and they still have it at 60Frams PS that's insane!!!!!

  • the1stmoonfly

    Posted Aug 8, 2009 10:18 am GMT

    You know this is shaping up to be the game Forza 2 always should have been. I really enjoyed 2, but always felt it was just the first game again, with slightly better graphics and physics plus the online features, and some of my favourite bits removed. I mean, why remove the japan hill climbs or the quarter mile drag.

    That game was really only a stop gap to make money, but this is going to be something else new entirely.

  • billyzero123

    Posted Aug 2, 2009 2:12 pm GMT

    Will the multiplayer option allow you to play split screen WITH AI controlled cars on the track ?

  • Hecteto

    Posted Jul 29, 2009 4:11 pm GMT

    looks amazing...

  • adsyan

    Posted Jul 22, 2009 4:04 pm GMT

    another so great xbox360 exclusive game! will play it absolutely!

  • muogomez

    Posted Jul 18, 2009 4:50 pm GMT

    how am i going to sleep now waiting for this game????

  • Mushroomhead2

    Posted Jul 15, 2009 3:03 am GMT

    yeah, this game is gonna be so good.
    I've like forza better than gran turismo ever since I played the first one on the xbox, and it looks ridiculously good too.

  • coffeesighco

    Posted Jul 12, 2009 8:28 pm GMT

    forza already has taken the crown of gran turismo

  • redman9000

    Posted Jul 4, 2009 4:28 pm GMT

    I think forza will eventually take the crown away from gran turismo (I personally think it has with forza 3) in the 4th or 5th title.

  • Smoolander

    Posted Jul 1, 2009 6:53 am GMT

    I'm just impressed with the second image in this article. Very near to realistic.

  • AltairJohnson

    Posted Jun 26, 2009 9:17 am GMT

    Awesome.

  • MikeLirette

    Posted Jun 23, 2009 5:29 am GMT

    I absolutely can't wait for this game,...

  • pai-may

    Posted Jun 22, 2009 4:47 am GMT

    Cannot wait for this game. If it is half as good as Forza 2 then Microsoft fans are in for a treat. Should be brilliant.

  • TR800

    Posted Jun 20, 2009 10:23 am GMT

    Stunning.

  • Brad_GB3000

    Posted Jun 19, 2009 3:23 am GMT

    woah, what a game. definately gotta pre order this. And hopefully ill be getting the special edition version

  • ACESandElGHTS

    Posted Jun 18, 2009 7:49 pm GMT

    Hmmm, so, rewinds, rollovers, and an AI system that feels the pressure you put on them... it's GRID 2!!! Just kidding, it does look pretty freakin' awesome. My only complaint about Forza is you tend to get the class beaters that rule the game and the guys that govern the auctions, leaderboards, etc., are about as fun as the Gestapo. Just kidding... not really. Congrats to Turn 10 on really conquering the scene -- Bizarre and Project Gotham are kinda like a second rate game now. I'm actually tempted to throw down for the limited edition...

  • thenephariouson

    Posted Jun 18, 2009 12:04 pm GMT

    It takes so much more than pretty graphics and billions of cars and realistic physics (which most modern consoles are capable of) to make a truly great racing experience, Turn 10 know this.

    @Nightrain50,
    I think its fairly safe to assume that F3 will appear on PC, as its fundamentally the same OS as the 360, therefore Turn 10 dont have to start from scratch by recoding it for PC.

  • Nightrain50

    Posted Jun 17, 2009 5:42 am GMT

    looks good love the new cockpit view, but put in on pc