Samurai Shodown: Edge of Destiny Hands-On - New Control Scheme, New 3D Graphics

We get our hands on this Xbox 360-exclusive Samurai Shodown fighting game at E3 2009.

E3 2009 is in full swing in Los Angeles, California, and Samurai Shodown: Edge of Destiny for the Xbox 360 is one of the wondrous games at the show. Originally released in Japan as the arcade game Samurai Spirits: Flash, Edge of Destiny is a new 3D Samurai Shodown fighting game from SNK that features 13 returning characters who have appeared in the series at some point (such as Haohmaru, Ukyo Tachibana, Hanzo Hattori, and, unfortunately, Galford), as well as 11 brand-new characters, some of which are "period" characters to fit the game's shogunate-era Japan setting, like the new samurai character Takechiyo. Others have clearly been added for the sake of variety, such as Gallows, the viking warrior, and J, an African-American samurai with an afro haircut.

Who's Making This Game: SNK Playmore, the creator of the original 2D Samurai Shodown fighting series and the disastrous three previous 3D Samurai Shodown fighting games, all of which were uniformly terrible, though to be fair, they came out many years ago on hardware that is no longer supported.

What The Game Looks Like: A very blocky, chunky 3D version of Samurai Shodown, though the way several of the 3D models have rough, angular looks to them is probably due to the 3D artists trying to approximate the stylized, exaggered 2D art that inspired the characters. This is particularly obvious with characters like the scarf-wearing ninja Hanzo and the crazy-haired ronin Haohmaru. The version of the game we played had plentiful red blood effects and no apparent mystical special attacks, though it could be that we simply didn't play enough of the game to see them. There are also modified "fatalities," vaguely reminiscent of the death and dismemberment fight endings seen in Samurai Shodown 5, and these seem to happen when you end a match with a strong slash. We ourselves ended a match with Haohmaru's strong slash, and his katana clipped off the head of his foe as gouts of blood poured out from the neck. For the most part, it appears that the voice-over for all returning characters has been provided by their original voice actors from the 2D games: Haohmaru is still voiced by the manly Masaki Usui; Hanzo is still voiced by the wheezy, asthmatic-sounding Toshimitsu Arai; Kyoshiro is still voiced by the zany Atsushi "Monster" Maetsuka; and Galford is probably still voiced by the same guy, but we didn't bother to check, because really, if you play as Galford, you're probably a gigantic loser.

What There Is To Do: This is a one-on-one fighting game, so if there isn't anyone to play against in competition, you'll be able to play against computer-controlled opponents in an arcade mode, as well as a survival mode and a practice mode.

How The Game Is Played: The game has a basic four-button setup reminiscent of the classic NeoGeo four-button setup, though the actual basic attacks resemble those of the Soul Calibur games. There's a horizontal slash button, a vertical slash button, a kick button, and a separate button to throw your opponent. Pressing various combinations of buttons lets you perform other types of attacks, such as the aforementioned strong slash and an unblockable attack, but thankfully, you can assign these combinations to your Xbox 360's bumper buttons. Fortunately, there is no block button, and blocking seems to work similarly to a block in a standard 2D fighting game--you can pull back on your joystick to block and down-back on your joystick to block low attacks.

What They Say: Even though this game is already available in Japanese arcades, it's headed to US shores exclusively for the Xbox 360.

What We Say: The control scheme is completely different from that in previous 2D Samurai Shodown games--many characters' signature attacks are performed with a combination of single joystick touches plus a button press, rather than the 2D series' more-conventional quarter-circle and half-circle joystick motions. It's definitely not going to be another 2D Samurai Shodown game, and if you come in expecting it to be, you may be disappointed. You'll be able to see for yourself when the game ships this winter.

30 Comments

  • El_Conrado

    Posted Jun 23, 2009 9:12 am PT

    Seems to me Mr. Andrew Park got his hiney handed to him quiet a lot by Galford players to hold such a grudge against the character.

    Dont worry Andy, you get to pick Haomaru and try again this year.

  • desperado2503

    Posted Jun 22, 2009 3:55 pm PT

    Hmm... way to go SNK, making an all around game exclusive to xbox, there should a ps3 release but what the heck blazblue it's better, SNK is desperate they can't compete on SF4... they can't compete for sure with arc system works aka GGX makers.

    BRAVO SNK BRAVO!!!

  • raza3

    Posted Jun 16, 2009 11:05 am PT

    awesome graphics

  • SQUALL20XX

    Posted Jun 9, 2009 2:38 pm PT

    I love the Samurai

  • idlover

    Posted Jun 7, 2009 4:44 pm PT

    2d or 3d i dont care as long as its samurai shodown i will probably be picking this one up

  • vymie

    Posted Jun 7, 2009 6:01 am PT

    i like Samurai Shodown,but in 3d is ugly

  • RazzaFrazz

    Posted Jun 6, 2009 11:48 pm PT

    Man I cant wait for this to come.

  • RockMan-NEO

    Posted Jun 6, 2009 12:31 pm PT

    I wish it was Multiplatform. I just have a fealing that theres gona be PS3/360 fan bois fighting and stuff...

  • gavachotrece

    Posted Jun 5, 2009 10:21 pm PT

    Wow, reading about the ridiculously violent/bloody fatalities really depresses me...What the freak is SNK thinking? I've really enjoyed the Samurai Shodown series throughout the years, and I've enjoyed it for the stylish characters & awesome artwork. If I wanted buckets of blood and gore I would play Mortal Kombat.

    Samurai Shodown has been a great series, and it's a shame to see SNK sell out like this in an attempt to hop onto the video game trend bandwagon of blood & gore. Sure there are some people who will buy the game so they can chop off someone's head, but what about those of us who grew up playing SS games before they became rated M material? We're not looking for more blood; we're looking for SNK to finally make a good, fresh new game in the series, and it looks to me like they were coming close until they decided to take the low road of over-the-top blood & gore.

  • Junior_AIN

    Posted Jun 5, 2009 2:19 pm PT

    Xbox 360 exclusive huh? Nice, I'll be sure to check back on it to how it turned out.

  • gmax Site moderator

    Posted Jun 5, 2009 12:34 pm PT

    Hmm... Yes, will it garner the following?

  • vanheiden

    Posted Jun 5, 2009 9:25 am PT

    mmm i think this is not be a exclusive later on is coming out for ps3 aswell

  • skywarp001

    Posted Jun 5, 2009 3:11 am PT

    ps3 version?

  • TheArcade

    Posted Jun 4, 2009 8:24 pm PT

    @majere613:

    You shouldn't complain about little things like this, alot of SNK fighters are exclusive to the PS2 and poor old Xbox would just have to sit there and miss them. PS3 can afford to miss out on a few fighting game exclusives. Battle Fantasia was exclusive to the 360 in the US...Garou: MOTW, KoF 2002 UM, KoF '98 UM are coming to XBLA and not PSN. Soul Calibur One is also on Live though it's lacking netplay. You'll have to accept the fact that PS3 is a poorly supported console COMPARED TO it's predecessors.

    To be honest I would have thought that they'd of secured a ton of fighting game exclusives by now but they didn't, Sony's given up alot of devs to Microsoft just so they can push their precious Blu-Ray Player onto the market. Oh, please note: by saying Blu-Ray Player this does not mean the PS3 isn't a decent gaming machine because it is. Just is lacking in support that's all.

  • devilscry

    Posted Jun 4, 2009 6:14 pm PT

    well atleast i got my Samurai Shodown Anthology on the way. Dunno why a nation who loves fighting games and samurais but hates the 360 would ever make a fighting game with samurais exclusive for the 360. well i like the series so i guess i could rent it....

  • ocdog45

    Posted Jun 4, 2009 3:55 pm PT

    pass!

  • DarkNeoBahamut

    Posted Jun 4, 2009 12:43 pm PT

    not bad

  • pakhair

    Posted Jun 4, 2009 11:59 am PT

    NOT INTERESTED............

  • majere613

    Posted Jun 4, 2009 9:01 am PT

    Why on Earth is a Japanese fighter a 360 exclusive? Not that I care all that much, I've got both a Ps3 and 360 and tbh there seems to be nothing here that looks better than SF4 or SC4, but these pointless, point-scoring 'exclusivity' deals are getting irritating.

  • SauhlGood

    Posted Jun 4, 2009 7:53 am PT

    it could be good...lets hope it functions like SF4...its in 3d and is played on a 2d plane...

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