Disciples III: Renaissance Impressions - Graphics, Campaign, and Expansion Details

We get an updated look at this fantasy-themed turn-based strategy sequel and get new details on the first expansion pack.

It wouldn't be E3 2009 without hundreds of games crammed into the cavernous halls of the Los Angeles Convention Center, but one game that's quietly making precious few appearances is Disciples III: Renaissance. It is the sequel to Strategy First's dark, fantasy-themed turn-based strategy series in development at Russian studio Akella, which now officially owns the Disciples intellectual property. We had a chance to watch both the opening cinematic sequence and an early part of the first of the game's three campaigns and have some new details to share.

Disciples III will apparently be a very story-driven game, and each hero character will have his or her own motivations. The game's opening cinematic sequence (which resembles the cinematic cutscenes of the previous games, featuring camera zooms and pans past detailed 2D portrait art, similar to the work of filmmaker Ken Burns) sets the stage for the game's story. The troubled fantasy world of Nevendar has witnessed a miracle in the form of a shooting star that has brought with it a mysterious angel. No one knows who the angel is or what her motivations are, but each of the game's three races must escort this character throughout each of the game's three campaigns; first through the campaign of the empire faction (humans), then through the legions of the damned (demons), and finally, through the elven alliance (elves and humans). Disciples fans may be wondering about the series' other evil faction, the undead. As it turns out, it'll rejoin the world of Nevendar as a playable race in the first Disciples III add-on, which is already in production and which Akella suggests will be released shortly after Disciples III.

We then jumped into the first single-player campaign as the human empire to begin our journey. Like in previous games, you can choose one of three hero character types to be the leader of your first army--the warrior, the mage, or the guildmaster. Again, your primary objective in each campaign will be to escort the mysterious angel character, but you'll also have plenty of secondary objectives. These include exploring and conquering 3D overland maps that house treasure caches, resource nodes that provide magical crystals to power your magic spells, and additional settlements that may be controlled by enemy forces. We're told that the game's art is now more or less final, and it looks great. The overland maps are highly detailed, but they're stylized with muted, faded colors that seem to fit well with the Disciples series' dark fantasy theme.

We tried out a handful of the standard activities you'd expect from a Disciples game, such as upgrading our town by purchasing a new structure to unlock upgrades for a certain unit type. Hometowns in Disciples III will also have item stores that will grow in size later in the campaign and let you purchase a great variety of different items beyond just healing potions. Every location in a Disciples III town is rendered in full 3D with a swooping camera that circles past a waterfall around your mage guild, for instance. We also dived into a basic battle against a couple of goblins, whom we dispatched without difficulty. Disciples III is a turn-based game, just like its predecessors, and so is the combat, which, as usual, begins with your war party on the left side of the field and the enemy off to the right. However, combat now takes place on a 3D positional map where you must move your melee units within range of your foes in order to attack them, similar to something like the Heroes of Might & Magic series. Battlefields may also have special nodes on the ground between both armies that grant combat bonuses to any unit that stands on them. So it's important to make sure you occupy them with your most powerful units to make sure your foes can't get to them first.

Disciples III has been a long time coming, but the game looks better and more complete than ever before. Akella suggests that the Russian version of the game could be ready to ship as soon as this August, but the studio is hoping to finalize its localization plans in time for a worldwide release, which could mean a later worldwide date of this winter.

33 Comments

  • eviledger

    Posted Dec 2, 2009 11:56 am PT

    Its coming in 2009 december 11th !!! in Russia

  • synwave

    Posted Nov 11, 2009 11:48 pm PT

    The artwork in the first 2 games was flat out stunning. The story was also interesting in its old world feel, hard to explain but this kind of story arc didn't come from standard western though via roman myths. Its pure old norse-russian style that has almost never been done in games. I can not wait!

  • rolmopsis

    Posted Sep 23, 2009 8:37 am PT

    I enjoyed playin first 2 disciples games and cant wait for this to finaly come out
    atmosphere and graphics style was rly nice same as upgrades and theyre visualisations in disciples 2.

  • OmegaXIV

    Posted Sep 14, 2009 1:57 am PT

    This game look great. Good graphics. Too bad I haven´t played the first two disciples games. Can´t find them anywhere. This game should be released soon. Yaay!

  • feliscele

    Posted Sep 6, 2009 9:39 am PT

    Hope my PC can run it...

  • sundweller

    Posted Aug 24, 2009 10:11 am PT

    I was just playing number 2 last night. Love this series!! I'm excited about being able to move units around this time during battle. Glad to see they are sticking with the overall theme in the artwork and feel of the game.

  • BarkotGamer

    Posted Aug 17, 2009 8:51 pm PT

    Disciples 1 and 2 were great, hope this one wont disappoint.

  • amirtheonly

    Posted Jun 23, 2009 1:03 am PT

    The previous one was great, this seems even better! Can't wait to try it!

  • bladerunner666

    Posted Jun 20, 2009 11:04 pm PT

    Man, I hope they make a good profit off this game. It is looking like a work of art and I will be begging to see expansions and sequels in the future.

    I really hope the publishers do it right and release this on Steam and other digital vendors for max distribution and hopefully low piracy rate.

  • vortex_gw

    Posted Jun 17, 2009 3:45 am PT

    Man, I hope it's great. I really want to play it. Release date?

  • red_rose_fire

    Posted Jun 16, 2009 7:30 am PT

    this is the best game ..... i will waiting for this game, excellent.

  • Vasot

    Posted Jun 10, 2009 6:36 am PT

    The game is DARK FANTASY that's why it is so dark...

  • SQUALL20XX

    Posted Jun 9, 2009 2:57 pm PT

    Looks fantastic yaay

  • astephencaseyjr

    Posted Jun 8, 2009 1:31 pm PT

    Disciples III needs to have a more subtle difficulty settings. Less punishing mission restart or waste a lot of time backtracking so very much. II had great music and ambiance sounds. The screens for III so far look too dark, muted, and depressing. Perhaps a gamma setting in the options? Seems like the development of III is taking forever. If there is a demo I will be happy to give it a good play through.

  • Fandangle

    Posted Jun 7, 2009 11:01 pm PT

    Looks impressive

  • ldonyo

    Posted Jun 7, 2009 8:58 am PT

    If it's turn-based, I'll try it.

  • Vasot

    Posted Jun 6, 2009 7:32 am PT

    The graphics look great and they added more RPG features this time. Looks way better from Heroes of Might and Magic that's for sure

  • RussianRAGE

    Posted Jun 6, 2009 1:15 am PT

    Lookin' good!

  • Junior_AIN

    Posted Jun 5, 2009 3:22 pm PT

    I wasn't aware of this game, I should check this out when it finally arrives.

  • gmax Site moderator

    Posted Jun 5, 2009 1:22 pm PT

    Sounds like they've been busy for a while.

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