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Fallen Earth Impressions

We learn a few new details about this promising massively multiplayer shooter.

Set in a postapocalyptic world, Fallen Earth, developed by Icarus Studios, is a massively multiplayer shooter that takes place primarily in and around the Grand Canyon. The developer took the time at its E3 2009 booth to demonstrate a bit more of the game than we had previously seen. Given that much of what was demoed was shown before, please click here to read our previous coverage.

The demo opened with a character-creation tool reminiscent of most other MMORPGs. However, one important distinction is that you do not select a class from the outset; the developer wants that process to be more organic, reflecting the will of the players as they venture through the story. In fact, Icarus Studio's philosophy on gaming is reflected throughout the game, which should set it apart from its competitors. For instance, the company has tried to deemphasize the leveling system, which should allow players of almost any experience level to partake in any of the game's 5,600 missions.

After the presenter created his character, he ventured out into the world and pulled out an axe from some poor sod's head, acquiring his first weapon. This segment serves as a brief tutorial for new players and explains how many of the game's mechanics work. Here, the developer took the time to explain the unique real-time/RPG-hybrid combat engine. On the surface, the game is a shooter through and through. You aim your weapon, pull the trigger, and whatever part of the enemy is hit is where you'll deal the damage. However, once the attack connects is when the RPG system takes over in the background, using both your character's and the enemy's individual stats, such as offensive and defensive ratings, to determine the amount of damage actually dealt. Though the system seems reminiscent of the recent Fallout 3, the developer was quick to downplay the similarities, noting that Fallen Earth does not depend on a bullet-time, VATS-type system that interrupts the gameplay--and frankly, that wouldn't work well in a real-time online environment.

After the tutorial, the developer took us over to a graveyard, now home to a gang of mutant vampires. This is but one of the many environments that players will see as they explore the massive--almost 100-square-kilometer--world (which reportedly takes 12 hours to cross on foot), which will also be expanded even further after the game is released. We got an up-close look at the vampires and they're suitably creepy looking; we're eager to what other enemies might infest the darker corners of the canyon.

Fallen Earth also features a wide range of single-passenger vehicles, such as motorcycles, dune buggies, and muscle cars, that all behave differently, unlike many other MMORPGs that simply reskin the same core vehicle. As an example, the developer noted that horses can actually be shot dead from underneath you as you trek through the canyon. The developers also mentioned that they're looking to include larger, multipassenger vehicles as well, enabling parties to roam through the canyon in style.

We unfortunately weren't shown any of the game's missions proper, which support parties of up to eight players. The developer did note though that, due to the size of the game's world and the sheer amount of missions, instancing missions shouldn't happen nearly as often as in similar games. We'll have more on Fallen Earth as we approach its release on the PC later this year.

42 Comments

  • Jimmygee123

    Posted Dec 18, 2009 11:36 pm PT

    Yeah brilliant. A company thats been on the scene for about 5 seconds and already is in trouble. they wont release more servers. they wont release a boxed version in Europe, they wont release time cards so people can play without using credit cards, oh yeah and you need 4 gig of ram. yeah brilliant f*cking idea lads way to get a major stake in the market playing your game. you f**king idiots!

  • ronnieo54

    Posted Oct 18, 2009 2:51 am PT

    Absolutely ridiculous that GameSpot hasn't reviewed this game yet. Its been out for WEEKS!!! Sometimes I wonder why I pay an annual fee for this damned webazine. I've only played a little bit as the server is down for maintenance and I bought it today, however it is pretty much kick @$$. Try it!

  • Spartanian

    Posted Oct 15, 2009 6:09 pm PT

    After looong, veery long time i fall in love with a online game, its maybe the best i ever played, and i played near all..
    One open world without loading screens, great crafting system, pvp skillbased no autoaim, cool weapons, crazy mad armor outfits, great comuntity, great support from the devs, overall fantastic atmosphere in the game, ect ect..sure htere are some probs with lag , bugs, but guys when i think on all this crap i played before....

  • htorne

    Posted Sep 29, 2009 2:11 am PT

    This game is new and fresh - It's simply one of the best mmorpg's of late. The crafting system is simply awsome, the game is very complex in a nice way. It brings me back to memories from Fallout 1 and 2.

    Also the game is class less - you shape your own class - The freedom is simply just amazing.

    Wuupp wuuppp wupp.

  • JakeYourself

    Posted Sep 21, 2009 8:58 am PT

    @sovetski

    Oh im gettin that fo shoooo. Gonna DL it on steam tomorrow.

    are there different servers? and if so,where are you located at, we could party upppp.

  • sovetski

    Posted Sep 21, 2009 1:39 am PT

    I've been playing via early access from a preorder for the last week and a half or so. I have one thing to say, "Buy this game. Do it. Do it now."

  • JakeYourself

    Posted Sep 20, 2009 4:28 pm PT

    hey what the hell?! where did this game even come from?? never heard of it but it actually looks pretty damn good, Gamespot sure downplayed this game, they must not have the money for a huge marketing campaign. It's sad to see so many kick @ss games and studios go under due to lack of marketing.

  • towely62

    Posted Sep 19, 2009 2:00 pm PT

    the gamers that played this game please post your rating here on the game im thinking of getting it but im still not sure

  • darkreign2424

    Posted Sep 14, 2009 10:31 am PT

    @ Damien

    GS isnt covering it because the Dev/Publisher team isnt pushing it.

    GS is really just an online magazine and games dont get into magazines without paying said magazine. This is the "marketing" cost of game-making...sometimes the most expensive.

  • DamienT81

    Posted Sep 9, 2009 8:49 am PT

    Just 3 hours to pre-release Strange gamespot gives just so little info on this game. Hardly any info no preview and just 3 short trailers.

    I used to think gamespot was into innovative gaming, but the first fpsMMOrpg doesn't get the attention it deserves. Hopefully you will have some more previews screens etc. before the full release on 22nd. sept.

  • sirjoestairs

    Posted Sep 2, 2009 3:02 am PT

    the open beta just finished.

    The release date is 15th of september. Early access for preorders is 9th of september.

  • captaink24

    Posted Aug 24, 2009 7:22 pm PT

    Playing OPen Beta right now, seems decent, not sure how it will stack up against "traditional" MMOs though

  • Vargre666 posted Jul 19, 2009 1:05 am PT (does not meet display criteria. sign in to show)

    Vargre666

    Posted Jul 19, 2009 1:05 am PT (hide)

    This game looks like an epic fail. Graphics are like something from the '90s. I dont care what anyone says, it may not have VATS in it, but its trying to ride Fallout's coat tails and its going to be a lousy game. It DOES look like Tabula Rasa, and just like Tabula Rasa, in a few months its going to be shut down for lack of pop. If theyre smart, they'll release it as a free MMO. Anyone who pays cash for this loser is going to be throwing their money away.

  • kristjanp07

    Posted Jul 12, 2009 1:57 pm PT

    Ive played the beta now for a bit, and it reminds me on Tabula Rasa, with its combat and graphics. And Runescape with its cooking and crafting. Conclusion : The best MMo ive played so far.

  • TheFrostWolf

    Posted Jul 5, 2009 6:04 am PT

    I Like The Idea Of Not Choosing A Class But To Create One As You Advance In The Game.
    ..I am Not Quite Certain About How The Combat In The Game Will Go Down, But I am Hoping For A Well Planned System That Will Keep The Game A RPG Game.
    ..I Believe It's Extremely Hard To Combine FPS With RPG (Real Time, Without The Fallout 3 Time Freeze Idea).
    Look's Promising, Can't Wait For Video Release!

  • plapshapaul

    Posted Jul 2, 2009 8:21 am PT

    Scooter540

    Posted Jun 6, 2009 5:05 pm GMT

    15-20 hours per level????Unless the level cap is 10 then I'll pass.



    they do say:
    "the company has tried to deemphasize the leveling system, which should allow players of almost any experience level to partake in any of the game's 5,600 missions."
    so it should be ok

  • invinciblesuman

    Posted Jun 19, 2009 3:06 am PT

    good good

  • raza3

    Posted Jun 16, 2009 10:47 am PT

    not bad at all

  • SQUALL20XX

    Posted Jun 9, 2009 2:55 pm PT

    look nice

  • DEATH775

    Posted Jun 8, 2009 9:48 am PT

    Great