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Arcania: A Gothic Tale Hands-On

We pay JoWood a visit and check out the latest PC build of Arcania.

Earlier today, during a meeting with JoWood, we had an opportunity to spend some time with a work-in-progress version of Arcania: A Gothic Tale on the PC. The fourth game in the Gothic franchise, Arcania is purportedly being designed specifically to appeal to role-playing game fans in North America where, historically, gothic games have never been very successful.

One of the problems with the previous games, at least according to the JoWood representative who talked us through the game, was simply that they weren't very accessible. To illustrate this, we were shown two features of Arcania that are new for the series: a minimap in the upper-right corner of the screen and a World of Warcraft-style quest tracker. Hardly mind-blowing stuff, but they are steps in the right direction for sure.

As we've reported previously, Arcania takes place some 10 years after the events of its predecessor and casts you as an all-new "Nameless Hero" who has been tasked with righting the wrongs of the previous hero--now an evil king. The new hero isn't customizable at the outset, but there are purportedly more than 100 different weapons and pieces of armor in the game that will dramatically alter both his appearance and his attributes.

Weapons in Arcania will include bows, as well as all of the usual melee suspects--both two-handed and one-handed--that can be used in conjunction with a shield. In addition, you'll have access to a number of different magic spells that run the gamut from a simple fireball to changing the time of day and the weather. Much like the control system in Fable II, spells, ranged attacks, and melee attacks will each be mapped to a different button on the controller, enabling you to switch among them on the fly. You'll perform different attacks depending on how you push those buttons as well. Tapping the button will perform a light attack, holding it down will charge up a slower, more powerful attack, and when using melee weapons, it'll be possible to perform combos by timing multiple button presses with visual cues (your sword glowing briefly, for example). It's an easy system to pick up, and we can report that the puny fireball--once you've leveled it up and charged it up--becomes a pretty spectacular explosion that causes damage to all enemies in a large area. The game incorporates a lock-on targeting system that makes combat even easier, but the flipside is that when you're locked on, attacks do half as much damage as those when you're not.

The island of Argaan--one of three on which the game is set--is divided up into six regions that will become accessible for you to explore as you progress through the game and unlock them. The coastal region that we were walking around in had some interesting spots to explore, including marshlands with a green mist hanging over them and lots of huge trees, one of which was hollow and had been turned into a neat-looking building of some kind. We also found our way down into a maze of underground tunnels, but we backed out of them before we got lost because they hadn't been textured yet and there really wasn't much to see.

Up top, though, there were some impressive visuals on display: The transition between day and night (which we saw sped up) looked great, and when a thunderstorm occurred, the world took on a very different appearance. Not only did the flashes of lightning make the previously beautiful scenery more dramatic and foreboding, but the rain falling from the sky also formed puddles, running down surfaces and even dripping through holes in the roof of a hut. It was even more impressive when the rain stopped because the water continued to leak through the roof until the pool of water above was depleted.

JoWood estimates that the 300 or so quests in Arcania will take most players about 80 hours to complete and that the story-critical quests are good for at least 30 to 40 hours of play. The PC, Xbox 360, and PlayStation 3 versions of Arcania are all currently scheduled for release sometime this winter.

73 Comments

  • greater_bird

    Posted Jan 6, 2010 4:59 am PT

    The biggest block to the Gothic series being successful in the US is the number of crippling bugs its publisher has been happy to release the games with. Both reviews and forum posts mention this perpetually, but the bug problem just gets worse.

    Hopefully releasing it on the less patch-happy console platforms will encourage them to actually fix the more obvious stuff before selling it to people. Fans like myself will stumble on through almost anything, complaining but forking out money on expansions and sequels anyway. But the average new buyer who isn't already committed to the series will just feel cheated and bin it.

  • wastelander898

    Posted Dec 21, 2009 2:28 am PT

    this game looks like i could very likely be the 2010 goty and the best rpg to date. i am looking forward to playing it and hopefuly i am right.

  • smolarkiewicz

    Posted Dec 18, 2009 6:41 pm PT

    gothic was great how cool would it be was co-op online and where the hell is blade of darkness 2 ! ( sorry last title was codemasters but way sick )

  • THOMJOHN3

    Posted Nov 29, 2009 12:28 am PT

    The Gothic series rocks!! If they can bring it to the console and keep the game intact, I'm all for it. However, the PC versions have been buggy - timely patching may be required.

  • Donato11

    Posted Nov 13, 2009 4:07 pm PT

    Well im wondering how this one is going to be like. The Gothic 1,2,3 were not bad actualy. They say "Arcania: A Gothic Tale" will that mean that it will have very Gothic like similaritys?

  • Troika101

    Posted Nov 1, 2009 3:39 am PT

    looks good. hope they don't screw it up.

  • vadagar1 posted Oct 30, 2009 7:24 am PT (does not meet display criteria. sign in to show)

    vadagar1

    Posted Oct 30, 2009 7:24 am PT (hide)

    people under age of 16 should NOT be allowed to play PC games unless its a simple puzzle game.

    this way the Game developers will be FORCED to make all games amazing.
    the minimap and all the NOOB crap is for 5 year old babies and single cell organisms hope they make this game bug free and I think it will be cool

  • TJamesA

    Posted Oct 22, 2009 8:33 am PT

    Here's some ingame footage: http://www.youtube.com/watch?v=kSyCf3bVuNc

  • mysterykid7

    Posted Sep 30, 2009 5:17 pm PT

    Any one else thinking this game looks like its gonna be loaded with bugs and glitchy ?

  • LeoGoBezerk

    Posted Sep 18, 2009 7:20 am PT

    After Gothic 3 expansion from another absolutely different company I don't care about Gothic series anymore. This is really bad that JoWood grab a license from the original developers Piranha Bytes. No more Gothics. Lets look for a new Risen instead.

  • Agent_Chameleon

    Posted Sep 7, 2009 1:38 pm PT

    Why do they assume that because I'm American I am too stupid to figure out how to play a game without a minimap or quest tracker?

  • Blue_Tomato

    Posted Aug 13, 2009 9:44 pm PT

    Hope "accessible" wont mean it will remove any challenge. If I want adventure without challenge, I would just rent a DVD.

    Gothis series, with the exception of the horrible Gothic 3 expansion, is by far my favorite RPG games. Looking forward to this one, hope they wont f*ck it up.

  • MrMarlbor0

    Posted Aug 5, 2009 5:52 pm PT

    i saw both arcania and risen in video footage.....risen feels more like gothic game than that....and when i say gothic game i mean the first 2 games that rock!!!(my opinion)

  • asmartkid50

    Posted Jul 22, 2009 11:25 pm PT

    Although I am a fan of Gothic, I, II, and III, I am however a little disappointed with the fact that there is no character customization. If you could inject THAT into the game I'm sure most people would be pretty hyped! I, for one, would love to see more character customization in these kind of games. But then again that's just my opinion. Nevertheless I'm looking forward to another great game be JoWood!

  • Humorguy_basic

    Posted Jul 1, 2009 2:58 am PT

    Excuse me, but what I do not get (am I missing something?) is why, with next generation consoles and more powerful PC's,we don't get everything 'switch on and switch off' capable. So in this game, make it so you can turn the quest marker and automap off, in RPG's, don't make them 'simpler' for the console market, give them all the stats in the world, and then let the gamer automate what he wants if he doesn't want a 'deep' RPG! We have RTS's that have no resource gathering or base building,to make them more suitable for console. Well again, make these two options that can be automated or player controlled! Are things like this too difficult somehow?!

  • skunknuts

    Posted Jun 29, 2009 6:05 am PT

    Quest tracker? Mini map? So variety and challenge are going the way of the dinosaur, I see.

  • samsungx360

    Posted Jun 29, 2009 2:46 am PT

    how can gothic be and i quote "excessively difficult to enjoy"...it was...and i do not exagerate one of the best game in the world. Lhetre, you must be out of your mind, of course de gustibus non disputandum but...c'mon gothic 2?.. 3 was boring as hell no story at all...just slashing left and right. i'm prety sure that if this game doesn't have a story just as good as gothic 2...it will be an epic fail. cheers

  • AltairJohnson

    Posted Jun 26, 2009 9:07 am PT

    Looks awesome. Definite buy for the X360.

  • bennae66

    Posted Jun 18, 2009 12:19 am PT

    it will have to be good to get my girlfriend and i off mass effect 2, oblivion, fallout and sacred 2.

  • Lhetre

    Posted Jun 17, 2009 3:18 am PT

    Gothic 2 was excessively difficult to enjoy. Gothic 3 was just right : nice graphics, interesting quests, a varied landscape, different solutions for the quests as you can side with the humans, the orcs or the desert people (can't remember their name). I finished it two times and found it more appealing than Oblivion.
    There is an un-official patch dealing with almost every bug of Gothic 3.
    So I am looking forward to playing Arcania.