Latest E3 Highlights:

  • Free Realms Update Impressions

    Free Realms Update Impressions

    We take a look at the latest update for Sony's free massively multiplayer online game.

  • Section 8 Hands-On

    Section 8 Hands-On

    We drop in for a quick multiplayer match in this mash-up of Battlefield and Tribes.

  • E3 2009 Wrap-Up

    E3 2009 Wrap-Up

    E3 has come and gone, but if you missed any of the highlights from the show, you can find them all right here.

  • E3 2009 Day 3 Wrap-Up

    E3 2009 Day 3 Wrap-Up

    The final day of E3 2009 is done, and we're all packing up and getting ready to head home. But if you missed any of our stage show demos, previews, or more, check them out in today's highlights!

  • The Agency E3 2009 Impressions

    The Agency E3 2009 Impressions

    We silently infiltrate a party full of the world's most influential people, then make a not-so-silent exit during a two-player cross-platform E3 demo.

  • Take-Two grooming Agent to be the next GTA

    Take-Two grooming Agent to be the next GTA

    E3 2009 Q&A: Discussing E3 and the current console cycle, president Ben Feder declares the just-announced PS3 exclusive has the Houser Bros. and Rockstar North's "A team working on an AAA title."

Arcania: A Gothic Tale Hands-On

We pay JoWood a visit and check out the latest PC build of Arcania.

Earlier today, during a meeting with JoWood, we had an opportunity to spend some time with a work-in-progress version of Arcania: A Gothic Tale on the PC. The fourth game in the Gothic franchise, Arcania is purportedly being designed specifically to appeal to role-playing game fans in North America where, historically, gothic games have never been very successful.

One of the problems with the previous games, at least according to the JoWood representative who talked us through the game, was simply that they weren't very accessible. To illustrate this, we were shown two features of Arcania that are new for the series: a minimap in the upper-right corner of the screen and a World of Warcraft-style quest tracker. Hardly mind-blowing stuff, but they are steps in the right direction for sure.

As we've reported previously, Arcania takes place some 10 years after the events of its predecessor and casts you as an all-new "Nameless Hero" who has been tasked with righting the wrongs of the previous hero--now an evil king. The new hero isn't customizable at the outset, but there are purportedly more than 100 different weapons and pieces of armor in the game that will dramatically alter both his appearance and his attributes.

Weapons in Arcania will include bows, as well as all of the usual melee suspects--both two-handed and one-handed--that can be used in conjunction with a shield. In addition, you'll have access to a number of different magic spells that run the gamut from a simple fireball to changing the time of day and the weather. Much like the control system in Fable II, spells, ranged attacks, and melee attacks will each be mapped to a different button on the controller, enabling you to switch among them on the fly. You'll perform different attacks depending on how you push those buttons as well. Tapping the button will perform a light attack, holding it down will charge up a slower, more powerful attack, and when using melee weapons, it'll be possible to perform combos by timing multiple button presses with visual cues (your sword glowing briefly, for example). It's an easy system to pick up, and we can report that the puny fireball--once you've leveled it up and charged it up--becomes a pretty spectacular explosion that causes damage to all enemies in a large area. The game incorporates a lock-on targeting system that makes combat even easier, but the flipside is that when you're locked on, attacks do half as much damage as those when you're not.

The island of Argaan--one of three on which the game is set--is divided up into six regions that will become accessible for you to explore as you progress through the game and unlock them. The coastal region that we were walking around in had some interesting spots to explore, including marshlands with a green mist hanging over them and lots of huge trees, one of which was hollow and had been turned into a neat-looking building of some kind. We also found our way down into a maze of underground tunnels, but we backed out of them before we got lost because they hadn't been textured yet and there really wasn't much to see.

Up top, though, there were some impressive visuals on display: The transition between day and night (which we saw sped up) looked great, and when a thunderstorm occurred, the world took on a very different appearance. Not only did the flashes of lightning make the previously beautiful scenery more dramatic and foreboding, but the rain falling from the sky also formed puddles, running down surfaces and even dripping through holes in the roof of a hut. It was even more impressive when the rain stopped because the water continued to leak through the roof until the pool of water above was depleted.

JoWood estimates that the 300 or so quests in Arcania will take most players about 80 hours to complete and that the story-critical quests are good for at least 30 to 40 hours of play. The PC, Xbox 360, and PlayStation 3 versions of Arcania are all currently scheduled for release sometime this winter.

84 Comments

  • K-Grogg

    Posted Feb 7, 2010 8:48 pm PT

    So far there don't seem to be many populated areas. Is that normal with a Gothic game? After Oblivion camps/towns/castles have to have that alive feel, that game did it so well.

  • ZelosOfHighrock

    Posted Feb 5, 2010 2:39 pm PT

    im with zymbo, this one has a good feel to it so far. Im way interested in the visuals that they speak of

  • mne635

    Posted Feb 3, 2010 6:33 am PT

    release 27 november 2009? confused much???

  • TheGreyArea

    Posted Feb 3, 2010 12:51 am PT

    very interesting. Added to tracked games (... on PC).

  • aTRUEplaya

    Posted Feb 2, 2010 4:00 pm PT

    sounds great

  • aaron25m

    Posted Feb 2, 2010 1:07 pm PT

    one to watch thats for sure, maybe itll bury my copy of oblivion with my other games finally or maybe ill just have to keep draging oblivion out for my open world rpg fix time will tell i guess

  • Amurg

    Posted Feb 1, 2010 1:01 pm PT

    died with forsaken gods, buried with this... thing...

  • zymbo

    Posted Jan 18, 2010 2:15 am PT

    Bugs aside, JoWood puts out games that capture the old school feel to RPGs. RPGs don't have the old school feel without the sandbox approach. RPG series like Fallout, Elder Scrolls, and Gothic allow the player to go anywhere at anytime and allow for superb character development. They allow you to wander around aimlessly, complete massive amounts of side quests, and stumble into treacherous ogre caves at your own peril. When you level in games like this you actually feel accomplished. If this game sticks to that formula it will be great.

  • lafery

    Posted Jan 16, 2010 7:20 pm PT

    "The biggest block to the Gothic series being successful in the US is the number of crippling bugs its publisher has been happy to release the games with."

    That's funny considering that didn't stop tons of american gamers to buy that XBOX 360 that kept dying on them - and they proved how much they liked bugs by buying more...

  • Humorguy_basic

    Posted Jan 14, 2010 9:41 am PT

    RPG gamers are their own worst enemies.This thread proves it with all this talk of Gothic games being buggy. Well, name ONE RPG that didn't need a patch?! Oblivion? There's an unofficial patch that fixes over FIVE THOUSAND bugs! Didn't Dragon Age, a much more linear RPG have a patch on day one? What about Daggerfall FIFTEEN years ago!!! When you have a sand-box game with 100's of quests/1,000's of NPC's, bugs are ALWAYS going to get through!

    I fully expect this game, Witcher 2 and the next Elder Scrolls game to have bugs, but assuming they are deep open world RPG's with lots of stats/attributes to play around with, I will buy them!

    Because while we get 20+ action games, we're lucky to get 1 old school RPG a year! It's so bad that games like Mass Effect are now called RPG's when gamers 10 years ago would call them 'Action-Adventures'! So support RPG's if you are a fan, don't knock them! Find the good in them and talk about that! The Gothic games were no more buggy than any other deep, open world RPG. They were patched and still have some of the best NPC interaction and AI of any RPG series!

    Between Arcania being dumbed down for the console market AND seemingly for the short attention span Americans, I have severe worries, fearing it may end up lightweight/ action based, rather than a deep Gothic style RPG.

    When all RPG's are action-adventure in style, maybe RPG'ers will say: "maybe I shouldn't have complained so much about the genre I loved that has now gone!"

  • cpeterstx

    Posted Jan 12, 2010 3:46 pm PT

    I'm ready for it....let's go!

  • greater_bird

    Posted Jan 6, 2010 4:59 am PT

    The biggest block to the Gothic series being successful in the US is the number of crippling bugs its publisher has been happy to release the games with. Both reviews and forum posts mention this perpetually, but the bug problem just gets worse.

    Hopefully releasing it on the less patch-happy console platforms will encourage them to actually fix the more obvious stuff before selling it to people. Fans like myself will stumble on through almost anything, complaining but forking out money on expansions and sequels anyway. But the average new buyer who isn't already committed to the series will just feel cheated and bin it.

  • wastelander898

    Posted Dec 21, 2009 2:28 am PT

    this game looks like i could very likely be the 2010 goty and the best rpg to date. i am looking forward to playing it and hopefuly i am right.

  • smolarkiewicz

    Posted Dec 18, 2009 6:41 pm PT

    gothic was great how cool would it be was co-op online and where the hell is blade of darkness 2 ! ( sorry last title was codemasters but way sick )

  • THOMJOHN3

    Posted Nov 29, 2009 12:28 am PT

    The Gothic series rocks!! If they can bring it to the console and keep the game intact, I'm all for it. However, the PC versions have been buggy - timely patching may be required.

  • Donato11

    Posted Nov 13, 2009 4:07 pm PT

    Well im wondering how this one is going to be like. The Gothic 1,2,3 were not bad actualy. They say "Arcania: A Gothic Tale" will that mean that it will have very Gothic like similaritys?

  • Troika101

    Posted Nov 1, 2009 3:39 am PT

    looks good. hope they don't screw it up.

  • vadagar1 posted Oct 30, 2009 7:24 am PT (does not meet display criteria. sign in to show)

    vadagar1

    Posted Oct 30, 2009 7:24 am PT (hide)

    people under age of 16 should NOT be allowed to play PC games unless its a simple puzzle game.

    this way the Game developers will be FORCED to make all games amazing.
    the minimap and all the NOOB crap is for 5 year old babies and single cell organisms hope they make this game bug free and I think it will be cool

  • TJamesA

    Posted Oct 22, 2009 8:33 am PT

    Here's some ingame footage: http://www.youtube.com/watch?v=kSyCf3bVuNc

  • mysterykid7 posted Sep 30, 2009 5:17 pm PT (does not meet display criteria. sign in to show)

    mysterykid7

    Posted Sep 30, 2009 5:17 pm PT (hide)

    Any one else thinking this game looks like its gonna be loaded with bugs and glitchy ?