Rock Band 3 Hands-On

New peripherals, features, and a goal to disrupt the music games business: Harmonix is nothing if not ambitious with its upcoming rhythm game.

Let's face it: Rhythm games don't really hold the allure that they did a couple of years ago. Both The Beatles: Rock Band and Guitar Hero 5 failed to live up to expectations from a sales standpoint, leading many to wonder if the bloom is permanently off the fake band video game rose. Nonetheless, developer Harmonix is still firmly committed to the genre as well as its Rock Band franchise--so much so that at a presentation introducing the game to the press last month in Los Angeles, Harmonix producers claimed this game will be a "disruptive title" in the music category. The jury is still out on that claim, but from the looks of things, it's clear that Harmonix has put a lot of thought into the features for Rock Band 3.

Harmonix's Dan Teasdale takes you through Rock Band 3.

Perhaps the most noticeable addition to the game is the keyboard peripheral, which is, obviously, used for songs that include piano or keyboard parts. While the keyboard peripheral isn't specifically required for the game--you'll be able to play the keyboard parts in a song with a guitar, if you like--playing an actual keyboard on songs like Night Ranger's "Sister Christian" or Whitesnake's "Here I Go Again" (two of the 20 or so songs featured during the Rock Band 3 demo) was a kick. While the keyboard is limited in size--two octaves, to be precise--it should be noted that the peripheral itself is a proper instrument (complete with an MIDI output), which has some larger implications for the game that we'll address a bit later.

As with the rest of the Rock Band instruments, playing keyboards is easy on the lower difficulty settings, provided you've got the right-hand position. After placing your right thumb on the equivalent of "middle C" on the keyboard, the note highway gems are tied to the five subsequent white keys, and as with the guitar parts, you'll sometimes be pressing two or three notes together to form chords. Our limited facility with the keyboards kept us from trying any parts above medium difficulty with any sort of success, but it's clear that some parts will be tricky from the get-go.

To demonstrate the keyboards in action, as well as the harmony vocals that have been brought into the game from The Beatles: Rock Band, a group of Harmonix producers took the stage to play Queen's "Bohemian Rhapsody." Judging by its inclusion in the next Guitar Hero game, as well as in Power Gig: Rise of the SixString, this makes it the must-have song for 2010's crop of music games. The on-stage group members gave it their best with Freddie Mercury's multilayered vocals and complex arrangements, and the result was a strong, if not necessarily note-perfect, effort. Vocal harmonies will be all over Rock Band 3, and several of the songs that were playable in the demo version featured those harmonies, including "Sister Christian," "Here I Go Again," "Power of Love" by Huey Lewis & The News, and "Walkin' on the Sun" by Smash Mouth, among others.

Those new songs will be a handful of the more than 80 tunes that will be included on the Rock Band 3 disc, and those 80 songs will add to Rock Band's increasingly huge content library, which is well over 1,000 songs strong now (and quite a bit more if you count the work coming out of the Rock Band Network). That much content can make for an organizational nightmare (we've all scrolled and scrolled when searching through our RB catalogs, looking for the next song to play), which is a fact that Harmonix developers are taking into consideration with improved filters and set list tools that should make those songs easier to find. For example, you'll be able use filters to show only new songs or only songs that are of a certain length (to prevent that annoying guy at your Rock Band party from selecting the epic "Green Grass and High Tides," only to fail once the guitar solos begin). You'll also be able to rate songs so that they appear more or less often when playing random set lists, as well as save and share set lists with your friends. Taking that idea one step further, you'll be able to create custom battles in Rock Band 3 and share them with your friends.

Harmonix developers talk about the Rock Band Pro features in Rock Band 3.

Road challenges are a new feature in Rock Band 3--described by Harmonix's Dan Teasdale as "Band World Tour" crossed with "Mario Party." The core experience is still the same as Band World Tour--heading on tour with your bandmates to play shows and earn as many fans as possible. The twist here is that different gigs will have different circumstances and requirements to succeed. For example, at one gig, the audience might have been "treated" to a terrible opening act, and it will up to your group to win the audience back by using lots of overdrive during your songs. At another show, the audience might be filled with pencil-necked rock critics, and you'll need to play more accurately than you might have otherwise to please that tough crowd.

In addition to the challenges, the game will feature lots of goals surrounding a player's skill on the instruments. That's part of the approach in Rock Band 3's Career mode--the goals measure your skill on each of the instruments in the game, and you'll have an awareness of your relative skill on all the instruments as you go. Every goal you complete in the game will earn you fans, and those fans will earn you new items for your band…things like your van, which will further expand your touring capability.

Harmonix developers have something special in mind for the truly hardcore Rock Band fans this time around. If expert difficulty has become passe for you, you'll have an entirely new level of skill to choose from--known as Pro mode--which will be tied to the guitar, drum, and keyboard parts in the game. When playing Pro mode, you'll have relative levels of skill as well, but the ultimate goal is to better translate the gameplay conceits of note highways and gems into real musical terms. The easiest explanation for Pro mode comes with the drums; if you have a Rock Band set that includes cymbals, you'll see different-shaped gems coming down the highway that will indicate cymbal crashes.

On keyboards, playing in Pro mode shows a very different note highway, one that indicates every key on the keyboard peripheral. Though the parts start easier on the basic Pro level, by the time you ramp it up to the highest difficulty level, you're playing the actual keyboard parts as they are played in the song. The limited range of the keyboard means you probably won't get many two-handed parts going, but that doesn't take away from the technical difficulty of the notes you do have. Because there are so many keys to be represented and the note highway can only display so many notes, you'll see arrows onscreen that will indicate the screen needs to shift left or right to show notes that are higher or lower than your current position. It makes for a sometimes inelegant display, but those who dive into Pro keyboard mode will probably acclimate to it.

As with the keyboard, playing Pro mode on guitar will be much closer to playing a real guitar, and Mad Catz is releasing a specialized controller you'll need to play this mode. With 17 frets, six string controllers, and 102 buttons on the neck, it's tailor-made for Pro mode guitar and will let you play full chords across the neck, as well as the insane solos note-for-note just like a real guitarist. Once again, the note highway changes significantly for this mode, showing different gem shapes to indicate chords. At expert level on Pro mode, you're playing the exact same notes that Randy Rhodes belted out during his face-melting solo in "Crazy Train." As a result, this mode won't be for everyone. However, for those looking to find a bridge between fake guitar in Rock Band and picking up an axe and hacking out some tunes, Pro mode just might serve that purpose.

Whether Pro mode is as disruptive to the music game business as Harmonix claims remains to be seen, but it's nice to see the company looking to encourage more in the way of real musicianship with Rock Band 3. There's more to learn about the game at the Electronic Entertainment Expo--including a hands-on with that Mad Catz guitar and Pro mode gameplay--and we'll be following the game throughout the rest of the year leading up to its release this fall.

220 Comments

  • SolidTy

    Posted Feb 1, 2011 12:27 pm GMT


    I bought and love this game. So much fun.

  • epicmoustache

    Posted Sep 11, 2010 10:01 am GMT

    It's a interesting idea, they have to bring something new to the table... it could be awesome. Why is a bad thing that gamers could learn something from the game.. rather than tapping away at a controller to get amazing at it you could properly learn to play songs - more incentives for parents to shell out the pennies for younger kids too I like the idea, could be really fun

  • Hydrolix

    Posted Sep 8, 2010 2:30 pm GMT

    I don't get the hating either. I play real guitar and I enjoy rock-band with friends who are not musicians. I think it will be fun to now be able to combine the two. Plus, this looks like an easy way to learn new songs for guitar. I dislike deciphering tabs.

  • Dux30

    Posted Aug 27, 2010 9:35 am GMT

    i dont understand people who hate on the fact that the game will teach you how to play the guitar. I can agree the Mad Catz guitar with buttons for frets will not be the same as the real deal. With that being said, the stratocaster guitar by fender for rock band 3 is a real guitar. You can play it on and amp and it has real freats and real strings. So how is playing a "real guitar" and looking up the tabs any different from this as long as you buy the stratocaster?

  • noirsake

    Posted Aug 17, 2010 10:38 am GMT

    Hmmm I guess I'll wait till people think they're good at guitar then watch them cry because their fingers hurt after I tell them to play the same song they played on the video game on my REAL guitar... hehe *prepares for multiple thumbs down*

  • vega13mv

    Posted Aug 4, 2010 8:02 am GMT

    what's up with everyone hating on the new guitar thing? I think its awesome that theyre making new stuff to make the game harder and at least feel more authentic. I dont think anyone has been taking these games so seriously as to believe that they are actually playing the guitar. From what I've seen, most of the hate seems to be coming from actual guitar players who suck at the game, not the other way around.

  • Fajonkel

    Posted Jul 19, 2010 3:16 pm GMT

    Eh. I think we have enough instruments personally. Plus I've never been a fan of these kind of games. Same enjoyment i get from any other game, but buying peripherals. Not worth it.

  • ichc1000x

    Posted Jul 13, 2010 10:18 am GMT

    This game is going to dominate Guitar Hero!!!!! I'm looking forward to it!

  • InredibleMrH posted Jul 8, 2010 2:16 pm GMT (does not meet display criteria. sign in to show)

    InredibleMrH

    Posted Jul 8, 2010 2:16 pm GMT (hide)

    i really dont like the concept of the rock band pro thing. its gonna make a bunch nerds think there better at guitar then people who play the real guitar. rock band should be a game not a musical teaching device. being a real guitar player im gonna get it to just to laugh at it.

  • Sk8rlink

    Posted Jun 29, 2010 10:06 pm GMT

    I like rock band, but... this pro mode will just get fanboys into thinking they can actually play something on a real instrument, I mean it's a fun game, but people have to understand it's just that a GAME, not close to the real thing, yeah you can get 100% on Panic Attack on expert Guitar, but I bet you can't even play something as simple as the Clash's Should I stay or Should I go on real guitar, I don't wanna diss anyone, but people remember GAME not the real thing, if it makes you wann grab the real thing, then thumbs up to harmonix, more music, a better world. PS I really like RB I'm in no way hating it. Peace

  • supernaught360

    Posted Jun 25, 2010 1:31 am GMT

    @8shadowmaster8 The Mira is hands down the most versatile guitar I own, or have owned. I'm gonna get a flame top eventually. Believe it or not, I actually prefer it to the Custom 24 because it has a wider frequency range (though the Mira isn't as warm/chunky sounding). My only complaint is I would prefer a toggle switch instead if the slide selector for the pups.

    You'll do yourself a great favor to get one, because there's usable sounds at absolutely every setting between 1 -10 on the knobs, and the stock pickups do everything, man.

  • 8shadowmaster8

    Posted Jun 23, 2010 8:11 am GMT

    @supernaught360 Gotta love PRS. I only got a Epiphone Les Paul "Custom", argueable as good as a Gibson. Always wanted a Mira though.
    (just might be getting it soon)
    Also, I approve everything in said post.

  • supernaught360

    Posted Jun 19, 2010 12:31 am GMT

    @ GabuEx I would seriously consider revoking the comment of "instant feedback" regarding real guitars vs phony ones, unless you consider a virtual crowd worthy of your attention? EVERY musicial instrument offers "instant feedback" in the form of creating/duplicating music.

    Bottom line: if you wanna stand next to me and my PRS Mira plugged into my Mesa Triple Recto with your synthetic phony guitar (and playing) while discussing the merits of using a toy that you turned to because you "didn't have time" to do the real deal, I think I could ably exhibit the rewards of time well spent with an actual instrument vs a toy and some polygonal fans.

    I bash it because people like yourself are convinced (glaringly wrong) that playing that toy is anything in the same dimension as the real thing. If you wanna check me out, my YouTube channel is 0allfornaught0 (zeros at the beginning and end) - maybe when you create something interesting on your plastic toy, we can do a YouTube collaboration?

  • SalFlame

    Posted Jun 14, 2010 6:14 pm GMT

    @Jrock7

    Dude, a Squier Stratocaster is already a guitar. You know that, right? Just saying. It's not a new name, they'd just integrate the gaming junk into the guitar and make it playable in games. Interesting to think about how they're going to tackle this. If they succeed, horray. If they fail, horray. It's a win-win ish scenario!

  • Jrock7

    Posted Jun 14, 2010 4:50 pm GMT

    Falmar and Ozzie234 - Fender is working on making a real guitar and being able to use it in the game. Called Squier Stratocaster I think. For legal rights game companies can't have systems playing actual guitars, unless they want a lawsuit. Or another lawsuit from Gibson I should say. Downside you'd have to buy the new guitar, I'm sad I can't use mine, but I'll buy the new one when it comes out, not a huge loss.

  • spleen_zen

    Posted Jun 14, 2010 4:45 pm GMT

    I agree with Falmar that it would be a great idea for Harmonix, or at least Mad-Catz, to create a controller/adapter that would allow real guitar owners to connect their guitars and use standard electric guitars to play the game. It would encourage more players to use the pro feature and save EA and/or Fender the hassle of replacing faulty guitars (does anyone remember the issues with the black and white Fender RB guitar?).

  • Falmar

    Posted Jun 14, 2010 1:12 pm GMT

    they should have added a connect ur guitar to controller port cable/feature, its not that hard to get it done...

  • Ozzie234

    Posted Jun 14, 2010 12:47 pm GMT

    I like the key controller and the pro mode of it. Great way to learn for real here kids.

    But, I doubt a "fret button" type of controller ever could simulate the real thing, despite having six "strings" to strum. Why didn't they go all the way and use a real guitar-like controller instead?? It's possible.r

  • Jerrymiru

    Posted Jun 14, 2010 9:37 am GMT

    WOW... Makes me wonder if they are going to include some 80's songs too since a lot of them used a keyboard. I mean, aside from what was already mentioned.