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Civilization V Q&A--First E3 Details

Get the lowdown on what's in store at E3 for this highly anticipated game exclusively here at GameSpot.

The Civilization strategy series has stood the test of time, debuting years ago on primitive home computers and engaging countless players with its deceptively addictive turn-based strategy gameplay. The Civilization formula, which puts you in control of one of Earth's sovereign nations as a legendary world leader (such as George Washington of the USA or Cleopatra of Egypt), tasks you with taking over the world by way of military might, finance, culture, diplomacy, or scientific research. The happy task of world domination was explored so thoroughly in the previous game, Civilization IV, that it seemed like the development team at Firaxis had done just about everything possible with Civ. That is, until Civ V was unveiled earlier this year with huge changes that will clearly alter the core gameplay of the series. We got in touch with lead designer and principal gameplay programmer Jon Shafer just ahead of E3 to get an exclusive glimpse of what will be on display at the show.

Lead designer Jon Schafer discusses some of Civ V's key changes in this E3 2010 video interview.

GameSpot: Give us an update on the game's development. What aspects of the game is the team working on now? What will be the focus at E3?

Jon Shafer: The art is nearly done, and we're finalizing the text that will be included in the game. Programmers are finishing up a few features, working on bugs, and improving performance.

At E3, we'll reveal the social policies system, a major new feature that we haven't talked much about before. As players accumulate culture over time, they're able to spend it to adopt social policies. There are 10 branches to select from, most of them requiring the player be in a particular era to utilize. Each branch is themed around a different aspect of the game. For example, the early-game "honor" branch provides bonuses to one's military, while the later "commerce" branch improves one's gold output.

With the policies system, we wanted to keep the feel of mixing and matching to construct one's government that was part of Civ IV, but we also wanted to instill a sense of forward momentum. Rather than having to switch out of one policy to adopt another, you build upon the policies already unlocked. The thought process we want to promote is "What cool new effect do I want?" rather than the feeling of needing to perform detailed analysis to determine if switching is a good idea.

The cultural victory is now tied to unlocking a certain amount of the policies tree. The policies give quite a bit of punch to the cultural side of the game, in addition to being a viable path to victory.

GS: We caught an early glimpse of the game at the Game Developers Conference, where the game's new, slimmer interface with lessons picked up from Civilization Revolution was first shown, along with the return of Civ III's advisors. Tell us about the new interface and the returning advisors. What will these changes add to the game?

JS: [One of our] major goals with Civ V is that the game be accessible to more people than the previous Civ games. The best way to address that is by improving the interface and providing players with new tools for learning the game.

With the interface, we've tried to focus as much as possible on displaying only the information that's important at the time, instead of placing as much on the screen as possible. This makes it easier for new players to find what they need. We also have options to turn on more advanced user interface settings, so we're trying to be mindful that some people do want more on the screen.

The advisors in many ways serve as a tutorial for the game, without forcing everyone to go through pre-scripted missions. As you play the game, advisors will pop up and offer useful information. We recognize the fact that most people don't want to sit through an hour or more of lessons before getting the opportunity to actually have fun. The advisors should help make players more confident when just jumping into a game.

GS: We also understand that the notification system is being overhauled for the purpose of being less overwhelming to new players and to keep them more engaged in the game. How will the new notification system work?

JS: The notifications do a couple things for us. First, they let players determine when they want to make decisions. In previous games, pop-ups would often appear and force players to make a choice, perhaps before they were ready. Now the option exists to, say, choose production for one's cities at any point in the turn.

Secondly, the notifications shine a spotlight on important events. For example, if players find a barbarian encampment, a notification will appear. Mousing over the notification icon will provide more details. It's a handy way of organizing information and letting players dig deeper if they want. The game keeps a log of notifications and players can refer to it later in case they want to review what happened in previous turns.

GS: We understand that modifications (mods) will play a larger role in Civ V and that a player's installed mod can be accessed much more quickly--and that a player can even search for mods in-game. Tell us how these systems work.

JS: We are really excited about how modding is being supported in Civ V and will reveal the details shortly.

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64 Comments

  • Zolorunnin

    Posted Sep 17, 2010 6:39 pm GMT

    Hey gamespot, do a now playing for this game!

  • BornGamer

    Posted Sep 7, 2010 7:10 pm GMT

    This looks sweet. Can't wait to get into multiple hundreds of hours of multiplayer. >

  • Soviet1232

    Posted Aug 30, 2010 7:22 am GMT

    this looks so awsome!!!

  • CaptainAhab13

    Posted Aug 4, 2010 6:56 pm GMT

    This game is gonna be so epic, it'll be mindblowing. I see my next strategy game marathon on the horizon.

  • Joesocwork

    Posted Jul 1, 2010 8:29 pm GMT

    Very in depth interview. Among the observations, it looks like the interface is the one big compromise to keep the depth for the hardcore fans while still attracting the casual players; solid feedback has always been a mainstay in this game. Also, without the stacks of doom, it seems like a board could get quite crowded. It also looks like this version will potentially rely more on individual city management and cultivating specialists. And it seems like culture could take a backseat to bribery! Beautiful graphics, btw. Oh and count me as someone who hopes V will have larger "huge" maps and cities being allowed to produce more than item. Anyway, Gamespot, you and Firaxis continue to whet my appetite!

  • AssaultNarwhal

    Posted Jun 30, 2010 11:40 am GMT

    I can't wait!

  • BorgMercenary

    Posted Jun 30, 2010 9:49 am GMT

    I'll give it a shot, but the lack of unit stacking not only throws a monkey wrench into my battle tactics, it chucks in the entire toolbox. If nothing else, I really hope they've resized the maps. That was my main gripe with Civ IV; that the maps weren't big enough to accomodate my playing style. That, plus settlers and workers were so outrageously expensive, and there wasn't an accelerated production option like there was on Civ III. I have the feeling that Civ III will remain the best edition of the game at least until Civ VI is released.

  • Grallis

    Posted Jun 29, 2010 1:35 pm GMT

    Can't wait for this to come out! 4 was amazing, but lost its lustre after a while, and left me wanting some of what Civ III had back. This looks like many, large steps in the right direction. Excited!

  • heiki18

    Posted Jun 29, 2010 10:56 am GMT

    It looks pretty cool and new but I lost my interest after the Civ IV because the game went to new and lost it's playing part. I will try Civ V if it comes out but i will never uninstall Civ III and Civ II. I hope the Civ V will run on my crappy pc to.

  • k_oldsoul posted Jun 29, 2010 5:53 am GMT (does not meet display criteria. sign in to show)

    k_oldsoul

    Posted Jun 29, 2010 5:53 am GMT (hide)

    i don't if i am gone buy it ! but i will get it (u know what i mean..lol).
i think i got turn-based fever.

want sth like it on mobile .check :
revival 2

  • DuleDuleROFL

    Posted Jun 28, 2010 6:09 am GMT

    Wonder if you will be able to make stacks on cities.

  • BornGamer posted Jun 27, 2010 8:54 pm GMT (does not meet display criteria. sign in to show)

    BornGamer

    Posted Jun 27, 2010 8:54 pm GMT (hide)

    I hope it's clunky and poorly optimized like Civ IV, with absurd system requirements for a turn-based strategy game. And please release it with only basic features, fleshing the game out over three expansions. In all seriousness though, I'm so glad Sid Meier isn't the only person making 4X games.

  • Stigmaticn

    Posted Jun 25, 2010 9:20 pm GMT

    omg. Conflicted.

    I made a decision to never buy a game requiring Steam ever again, but I have been playing Civ since the beginning and really want this one. Steam... Protecting games from the people who paid full price for them since 2003. Much as I love Sid, if I have to log into steam to play this I think I might pass.

    D@mn you Sid! You're too smart for this!

  • Master_cheat001

    Posted Jun 25, 2010 6:06 am GMT

    Look promising! go go Civ 5!

  • fzd88

    Posted Jun 25, 2010 2:44 am GMT

    wow! this looks amazing!

    If anyone from Firaxis is reading, just wanna thank you guys for providing us with so many years of fun. Your fan base here goes waaaay back!

    Anyone else used to use scotch tape/ruler on the CRT monitors to measure out a CIV1 citys' borders? lol....oh man so geeky but yet so fun.

  • fel_rossi

    Posted Jun 24, 2010 2:21 pm GMT

    nice lol

  • tidus_ff

    Posted Jun 24, 2010 10:04 am GMT

    Pre-ordered this as soon as it was announced. Can't wait!

  • JJMikhail

    Posted Jun 24, 2010 9:35 am GMT

    Considering all past Civ games by Sid Meier and the group have been simply awesome I suppose this might be one that ruins it...

    NAH NOT A BLOODY CHANCE! THIS IS GOING TO BE EPIC!

  • Taffelost

    Posted Jun 24, 2010 8:08 am GMT

    Already pre-ordered. You just can't get dissapointed with a Civ title.

  • weaslerz

    Posted Jun 20, 2010 2:39 pm GMT

    Looks fantastic! Civ series stay the best in strategy genre.