Need for Speed: Hot Pursuit Hands-On

The Burnout team takes on Need for Speed in what promises to be a return to the series' arcade roots.

Criterion Games, the developer behind the Burnout series, is the latest studio to take on the Need for Speed franchise with Hot Pursuit. Following on from Slightly Mad Studio's racing sim Need for Speed: Shift, Hot Pursuit will return to the arcade gameplay of the original games in the series. At its core, it's cops versus racers--one player chases, the other tries to get away--which is wrapped in all the style, explosiveness, and online-centric features we've come to expect from the studio. We got a chance to hear about Criterion's vision for the project on a recent visit to the Guildford studio, as well as play the creators at the game.

Our preview event was a refreshingly creative affair, with Craig Sullivan, Criterion's enthusiastic and outspoken creative director, using toy cars and hastily scribbled diagrams to outline the core mechanics behind the game. He frequently mentioned his love of the original Need for Speed on 3DO, an experience that he described as "f***ing cool", despite having to go to a friend's house to play it. It's a feeling shared by the rest of the studio, and it led Criterion to approach EA about tackling a Need for Speed game, rather than the other way around.

Recounting the story, Sullivan still seems genuinely surprised that the megapublisher agreed. With the license secured, the studio was keen to apply Criterion's core values to the series. Sullivan claims that regardless of whether Criterion was making a game about "racing, jelly, or hang gliding," it should always be "fun [and] accessible" and "favour the player." For Need for Speed: Hot Pursuit, that means "getting to the good stuff really quickly," with Sullivan explaining that the cars in the game will start at "hot" and then just keep getting hotter.

The game focuses on two different playable classes--the cop and the racer. The relationship will be "like a dog chasing down a rabbit," according to Sullivan. He said, "We want the racer to feel like the rabbit, and the cop to feel like the dog." Like the dog, the cop is more powerful--not only will police cars be faster, they also won't take damage. Racers actually have it pretty tough in comparison--they'll have more speed and stealth-related power-ups, but they'll take damage every time a cop car hits them. Like the rabbit, the racer should feel vulnerable to attack and will have to outsmart the cop to survive.

Unlike the dog and the rabbit, though, these two classes have access to a host of power-ups to help them hunt their prey or escape intact. The cop can call in roadblocks and helicopter support, drop a spike strip, or send out an electromagnetic pulse that reverses the racer's controls. The racer, meanwhile, can use a cloak, a decoy car, and a radar jammer to throw the cops off his tail, while the nitrous boost will take you "faster than you've ever been in a Need for Speed game." Given Criterion's expertise in destructibility, it was no surprise to see a crash replay when the cop takes down the racer. Sullivan promises to take this "100 times further" in the finished game.

Given the fact that Criterion pushed the online racing genre in Burnout Paradise, it's no surprise to find that Need for Speed: Hot Pursuit will be a highly connected game. There'll be persistent progression, so whether you play online or off, you'll always be unlocking new cars. You'll also be able to play eight-player games online in any combination of cops versus robbers--you could have one racer trying to escape seven cops, or vice versa. The developer wasn't talking about the online modes in depth at this stage, but we expect to hear more in the run up to release.

Another potentially revolutionary aspect of the online package is Autolog, which allows you to connect, compare and compete with your friends. When you're logged into the network, a Facebook-esque friends stream provides you with info on what your contacts have been up to. It then advises you of what to play based on this activity, recommending players with similar tastes, for example.

Our visit allowed us to go hands-on with the game, playing against Criterion as both the cop and the robber. The only level we got to play was called Seacrest County, and was set on an autumnal mountain road. It's another North American-inspired location for Criterion, but the look was much more toned down compared to Burnout Paradise. We had a successful run as both the racer and the cop. We managed to use the racer's e-brake to do a 180-degree turn and throw the cop. Then, we simply used the radar jam to hide and win. If the racer can hold out for around 10 to 15 seconds without having the cop see him, then he wins the round. As the cop, we combined the vehicle's extra horsepower and a series of roadblocks to chase the racer and eventually rammed him to destruction.

EA has given the game a November 16, 2010 release date for North America, and on November 19, 2010 in Europe. There will also be a Wii version, although it will be developed by Exient, rather than Criterion. Be sure to keep an eye on e3.gamespot.com for more on Need for Speed: Hot Pursuit as we get it, as well as all the coverage from the show direct from Los Angeles.

259 Comments

  • Hidden_Ace

    Posted Nov 18, 2010 5:00 pm GMT

    @blisster22 nope, just watched the video if i remember correctly my apologies lol

  • Dipto24

    Posted Nov 17, 2010 10:17 am GMT

    Hot Pursuit 2 was a GREAT game,so I Think This One Will Be More BIGGER.

  • indzman

    Posted Nov 1, 2010 1:04 am GMT

    I'm getting this NFS as its being developed by Burnout Makers

  • mw2hardcore

    Posted Oct 30, 2010 10:34 am GMT

    raptorone3. WHAT ARE YOU TALKING ABOUT?

  • mw2hardcore

    Posted Oct 30, 2010 10:28 am GMT

    since prostreet,NFS has taken a turn for the worse. but with this game, i think they're finally back on the fast lane of cops and racers.

  • blisster22

    Posted Oct 24, 2010 8:57 am GMT

    @Hidden_Ace
    Did you even read the article? "You'll also be able to play eight-player games online in any combination of cops versus robbers--you could have one racer trying to escape seven cops, or vice versa."

  • War_Chiefs

    Posted Oct 21, 2010 4:46 pm GMT

    that RaptorOne3 is obviously a w#nker..everyone who plays arcade games are morons?well i like them and im not.needs to get knocked out for a bein a complete idiot
    hate when knobs come on to the games they supposedly hate and then try to tell people they're uneducated and morons cause they have a different oppinion to them.talk about having too much time on your hands...gobsh!te

    But this game needs a story or something.even if its not a big one.just a certain background i hope so its not just pure random races

  • nsag

    Posted Sep 4, 2010 12:52 pm GMT

    wtf NO STORY only multyplayer!,then no buy for me !! lets hope some one from thepiratebay posts this game cuz i don't want to waste my money on this GAME !!

  • sakshamH

    Posted Aug 18, 2010 7:54 am GMT

    This is the Need For speed

  • SanAnFan

    Posted Aug 16, 2010 11:50 pm GMT

    Hot Pursuit 2 was my favorite out of all the Need for Speeds. So excited for this! Whoop!

  • maverick_76

    Posted Aug 13, 2010 2:13 pm GMT

    Now this is Need for Speed, they should have never taken this game anywhere but here. Street racing and outlaw driving is the heart of this series.

  • BossmanX

    Posted Aug 11, 2010 12:19 pm GMT

    Well, might as well throw this out there
    @RaptorOne3
    Right on brother...right up to the point where you went crazy. I can understand where you're coming from, I would prefer sim over arcade also. But you also have to look at where you're posting, I know you miss the days of Road and Tracks NFS and NFS 2. I spent countless hours pushing the elite super cars of the day to the edge, and that at the time was the closest you got to a simulator. But you should have known after the tuner crowd got a hold of the series that it was different.

    Please tuner crowd don't crucify me, the series is now arcade is all I'm saying. There are plenty of sims out there, this is not one of them, but it does seem like Criterion is trying to make it a little more accessible to everyone. It should be a fun game and I look forward to playing it. Sometimes its fun to let loose a little and do something completely unrealistic.

  • DaGamer24-7

    Posted Aug 10, 2010 4:10 pm GMT

    Anyone know if it will have local multiplayer splitscreen?

  • Hidden_Ace

    Posted Aug 10, 2010 3:12 am GMT

    Well i've always liked Need For Speed since number 3 (NFS: High Stakes / Road Challenge i think it was called). There's a few new negatives on this NFS = Not being able to customise your vehicle the slightest seems like a stupid move. (Designing my vehicles with body kits etc. was one of the things i loved about NFS) and not many new positives (Apart from being a cop). And I'm just hoping to god, online races and chases wont just be 1v1 (The only videos i've seen so far have been 1 cop catching 1 racer). So i got mixed feelings about this game at the moment. I hope you can understand what i mean.

  • RiksK15

    Posted Jul 30, 2010 3:19 am GMT

    @RaptorOne3
    Dude! Did you get dropped on head, when you were a kid?

    Looking forwards Hot Pursuit, I remember how much I liked the old Hot Pursuit 2!!!

  • JangoF-76

    Posted Jul 22, 2010 10:55 am GMT

    I just hope this game will have an interested and well developed single player career - unlike Burnout Paradise which seemed to only cater for the online crowd and had no single player career to speak of. I lost a lot of faith in Criterion after that...

    PS. @ RaptorOne3...clearly you have issues. With the exception of Shift, NFS has always been an arcade racing series, so if you hate arcade racing so much, why are you even reading about this game? Live and let live, buddy. I hate FPS games, so I avoid them. I don't go into articles about Halo or Medal of Honor and start insulting people because they don't share my tastes. Get over yourself, and maybe see a therapist to find out where all this anger is coming from. Just an idea...

  • Megasus_

    Posted Jul 11, 2010 8:20 am GMT

    @RaptorOne3 I don't know who you think you are here, but you have no more a right to love or hate a genre than anybody else. If you're doing this to sound professional around gamespot, then I would suggest making some real contributions, ones that don't include crying about how your new need for speed game isn't a simulator. They're two different kinds of games, and nobody is going to put two in one, so quit whining and shut up about it.

  • Elrax

    Posted Jul 4, 2010 10:44 pm GMT

    @RaptorOne3 I read your first post, didn't bother to read the rest. I got to say you got some points, however the way you're commenting about it is so offensive people will definitely react to it. Some of them even seem like spam since they're multiple complaints one after the other. No offense, but if you're going to complain don't make yourself look like a whiner. But I do agree, we should see more realistic options in racing games. But this genre is not meant for it. The genre of Burnout is Arcade Racing, which most racing games are these days, whilst GT is Driving Simulation. I like both, I have fun with both, but I gotta admit I love Gran Turismo, no racing game will change my mind. They should, however, make what you've described into a new genre all together.

    Away from all that.

    I'm interested and pretty hyped for this game. I've always enjoyed NFS and Burnout. I dunno whether to go for PC or Xbox360 for this one, lol.

  • hotrider12

    Posted Jun 28, 2010 3:32 pm GMT

    yeah!!!!!! what ash2197 said no one is asking u to like ARCADE racing.

  • ash2197

    Posted Jun 27, 2010 8:20 pm GMT

    @RaptorOne3 Dude... why are you on this page?? go and cry to GTR or whatever.