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Shogun 2: Total War Impressions - First Look

The game that launched a thousand little samurai warriors returns with a very impressive-looking sequel.

E3 2010 is underway, as are rolling hands-off demonstrations of Shogun 2: Total War, a very, very impressive-looking sequel and the next Total War game from Creative Assembly. Shogun 2 takes place in the year 1545 during Japan's tumultuous "Sengoku jidai," just before the rise of the legendary warlord Oda Nobunaga, who set in motion the events that unified Japan. However, you'll have the option to rewrite history by playing as the daimyo (clan leader) of one of nine ambitious noble clans, all vying for control of enough Japanese territory to claim the hallowed title of shogun from the emperor in Kyoto.

Creative Assembly describes Shogun 2 as an "art-led project," though it might be fairer to say that the studio has been showing more attention to detail with Shogun 2 than in any other Total War game to date. Apparently, the game's art team spent an entire year studying traditional Japanese block print and brush-painting techniques to create tons of authentic-looking art to use as victory screens, defeat screens, unit icons, and general interface elements. In addition, the technology in Shogun 2 has been beefed up to create far more detailed environments that differ in appearance depending on the season of the year (springtime battles take place on lush, green fields with cherry trees shedding blossoms on all sides, for instance). Enhanced weather and particles have also been included to more realistically model effects like burning houses, along with normal-mapped terrain to allow for effects like rain-slicked ground. Shogun 2 will have more detailed real-time battle units than ever; some troops will have as many as 1,000 polygons (the highest polycount in the entire series). The game itself will be able to render some 56,000 units onscreen at once (compared to Napoleon's 10,000 or so). The game will support DirectX 9, 10, and 11--DirectX 11 rigs will benefit from the game's use of tessellation, which makes more polygons visible on each individual model without a severe performance hit. The game will also have a new dynamic lighting system that will let it display up to 300 distinct light sources onscreen at once, which makes a night battle not only possible, but also suitably dramatic looking between its torch-bearing units and its burning buildings.

The larger armies apparently come at a price. Shogun 2 will only have about 30 different types of military units, which is a far cry from games like Empire: Total War (which had considerably more). The idea was to focus on a much more tactical experience to create a game in which each unit's strengths and weaknesses are more clearly defined in a rock-paper-scissors scheme (rather than having dozens of units with different names but comparable abilities). However, Shogun 2 will carry over the naval battles of Napoleon to the Far East and will also incorporate terrain as a consideration. Coral reefs, rocky cliffs, and shoals may act as bottlenecks at which landed enemies can station shock troopers to board your ships as they pass through. It's not clear whether the developer will be able to implement hybrid land-and-sea battles that let you command both infantry and navy in the same battle (the studio is working on this feature feverishly and it may not make it into the game). In addition, siege battles are being revamped to be in line with more common tactics in feudal Japan. Rather than taking place in and around stony castles that must be breached, Shogun 2's sieges will take place at one of three different types of fortress (coastal, flatland, or mountain) upgraded to up to five different fortification levels. Rather than hide behind their walls, Japanese warlords often opened the gates to their attackers and established choke points and ambushes for the invaders--as a castle owner, you'll be able to do all these things in Shogun 2.

We watched an early, pre-alpha gameplay demonstration of a real-time infantry battle that showed a smaller force of samurai warriors take on an entrenched army that outnumbered us greatly and even had several companies of archers equipped with the dreaded fire arrows (a researchable military upgrade that severely decreases the morale of enemy soldiers and is more effective at killing them too). Before the battle began, the game played a cinematic cutscene of the general giving an inspiring speech. That's right, generals' speeches return to Shogun 2 and are dynamically generated depending on which faction you're playing, which faction you're fighting, and under what conditions (totaling some 200,000 in all).

The battle broke out first between two companies of samurai infantry, who charged at each other and engaged by pairing off in one-on-one combat. The game will have hundreds of motion-captured animations for these battles captured with the help of the British Kendo Association. Because our troops were outnumbered, our first company's morale flagged and eventually broke, and our soldiers ran for the hills, while the enemy withdrew back to its own front line. We then decided to kick our attack into second gear by mobilizing our cavalry (and fortunately for us, even though we were outnumbered on foot, our foes had no horses of their own). On the right flank, we sent in a sizeable brigade of mounted samurai to rush the enemy front line--only to have nearly half of our forces killed by volleys of fire arrows from across the battlefield. Though our first cavalry company was decimated, its survivors still managed to break through the front, and we followed up our attack by sneaking another company of cavalry along the enemy's hilly left flank (where the fire arrow archers were hidden). Then, we dramatically rushed the archers from behind, crushing them and allowing our remaining forces to mop up.

We ended our session with a brief look at naval gameplay, which included a close-up look at a few of Shogun 2's warships. In feudal Japan, most ships were oar powered (which means poor acceleration, but ships will be able to cease forward movement quickly); very few of the game's ships will be wind powered. Again, while we were shown a battle that had both ships and infantry on the playfield, it's still not clear whether the game will support mixed forces in a single battle. However, it is clear that Creative Assembly is committed to improving the artificial intelligence of the game's computer-controlled opponents--a sore spot for the series for some time. The studio is well aware that feel previous Total War games had computer-controlled allies that were simply too passive and didn't put up enough of a fight. In an exhaustive series of tests, the developer determined in some cases that some opponents favored construction too heavily in the early turns. In other cases, it found that some opponents would decide that economic expansion was cheaper and more cost effective than raising and supporting a standing army. Again, this led to scenarios where computer factions would quietly sit there and wait for you to take them over. Creative Assembly is actively seeking to eliminate these scenarios while also working on the real-time battle AI to encourage different companies to more readily recognize ideal tactics to use in clear-cut situations and to figure out better alternatives on their own when the answers aren't as clear. Shogun 2 looks absolutely remarkable. Its smaller unit mix and increased emphasis on tactical battles, as well as smarter AI, will hopefully make the game much more attractive both for beginners and veterans. The game will launch next year.

93 Comments

  • wheezy_shoe

    Posted Dec 6, 2010 7:02 pm GMT

    One thing that I'm hoping for is that they keep the option to have actual Japanese as a spoken option. S:TW is the only one of the series that had it, and one (though hardly the only) reason that I played R:TW with the Total Realism mod installed.

  • letsrock53

    Posted Nov 28, 2010 3:52 am GMT

    "The game will feature several new and improved versions of gamestopping bugs as is the tradition of Total War Series" - Developer.
    Seriously though, the series is getting progressively crappy (especially on the technical aspect) with each title.

  • Angre_Leperkan

    Posted Nov 17, 2010 11:23 am GMT

    Looks amazing :] too bad my PC will never be able to run it :/ I guess I'll just hafta work towards running Empire Total War

  • zarent

    Posted Sep 11, 2010 4:35 am GMT

    Can't freakin wait. Hope it runs okay on older PCs. The graphics look sick.

  • DPumbliQ

    Posted Sep 10, 2010 12:28 am GMT

    glassfish8 - You should check out the Third Age Total War mod for Medieval 2, it's epic. I think you need the Kingdoms expansion to play it though.

    On topic: I can't wait for this game! Oh the torment!

  • linkwarior5

    Posted Sep 4, 2010 10:38 pm GMT

    omg... i almost cried in tears of joy of how good the graphics look. And i bet they will make the gameplay awesome too. I dont know about the Empire incident because i only have rome total war: gold edition and might be getting medieval2 for christmas. I played the demo for medieval 2 and it looks awesome but stupid graphics... I'm being annoying are'nt i

  • AruKiller

    Posted Sep 3, 2010 10:43 am GMT

    Can't wait to play this game. Haven't played the first shogun TW so waiting forward for this.

  • thebiggunner

    Posted Aug 26, 2010 2:24 pm GMT

    Rome TW was too simple and Empire was a bit complex (the campaign map part). Medieval 2 was just right for me. I hope Shogun 2 will be the successor to my favorite Total War game.

  • sextus1

    Posted Aug 13, 2010 10:01 am GMT

    LOL Slav: America has been trying to conquor the world since Teddy Roosevelt promulgated the "Manifest Destiny" under the guise of spreading democracy to the great unwashed. Forget this idea, then as now, America would end up on the losing side. Sic volvere Parcas " So spin the Fates"

  • Slavadil

    Posted Jul 23, 2010 5:56 pm GMT

    I'll take it, this looks like a welcome sequel for STW. However, one day I do hope they make a TW of the modern day, that'd be super cool, I'd play as America and conquer the world!

  • FlaviusJulius17

    Posted Jul 21, 2010 8:35 pm GMT

    They should make a total war app for the Ipad... I'd enjoy it even if it was just the campaign portion and you had to auto resolve battles

  • 3dmetrius

    Posted Jul 19, 2010 10:17 am GMT

    Shogun!
    I loved the first one, must play the sequel.

  • Arkady_16

    Posted Jul 16, 2010 10:07 am GMT

    @glassfish8

    I agree, I love the total war games but someday if they tried to tackle WW1 that might be really cool . Ill definately play as the germans just because one of my favourite war movies is Alls Quiet on the western front.

  • ObiWan86

    Posted Jul 15, 2010 6:02 am GMT

    and finally CA improves the AI, i hope they improve more than ever

  • Aceiman

    Posted Jul 13, 2010 10:31 pm GMT

    yeah....katana's and samurai clashing on the battlefield, sneaky ninja's amd beatifull yet deadly geisha......i def wait for this game.....a wish come true....total war

  • glassfish8

    Posted Jul 5, 2010 6:37 pm GMT

    love these games i think shogun needs an update but i would like to see a ww1 rts or a fantasy like lord of the rings total war that would be cool

  • PJ_tor

    Posted Jul 3, 2010 7:39 am GMT

    I'm really hoping for something like Fantasy Total War, with elves and orcs and dwarves and so on.... Still, Shogun 2 sounds good so I'll buy it for sure

  • hampton2003

    Posted Jun 30, 2010 5:06 pm GMT

    Im not expecting for any improvements from empire tw (the downfall of the series). The AI always ruins the expierence, and they always state they are focused on the AI and making it better with every new game. Yet every release all enemy factions even lack the AI to transport troops across sea until its patched later. Empire really diminished my confidence in the series continued success, but I'll track this game and see where it goes. Theres always a possibility they could turn things around and regain lost faith in their fans. So theres hope.

  • hvypetals

    Posted Jun 30, 2010 6:27 am GMT

    trailer is lame. ca is lame. now theyre trying to recapture the spirit of the tw series by covering the rotten inside with the old name shogun. i think "art-led project," says it all. flashy graphics and no subtance

    ill be waiting till the bargain bin yet again like i did for ntw. rumor has it there tightening up on mod-ability as well. something about selling more dlc?

  • FlaMezV2

    Posted Jun 27, 2010 4:58 pm GMT

    @ methodium
    Rome: Total War was amazing and there is no dispute about it!!