Bulletstorm Hands-On Impressions

We whip it and rip it in our first hands-on play with People Can Fly’s upcoming thinking shooter.

Gamers aren't lazy; we're just a little on the practical side. With the exception of a handful of titles, first-person shooter games in the last decade have encouraged and rewarded precision, stealth, and ammo conservation. That’s not to say that shooters criticize or chastise creativity, but frankly, given the linear design and progression of most shooters, there’s not much wiggle room for free thinking or experimentation. This week we rewired our brain, getting our first hands-on time with Bulletstorm, a game that continues the tradition of catering to the path of least resistance but goes a step further to offer more nuanced gameplay when it comes to blowing the bad guys into little bits.

Developed by People Can Fly, the Polish studio behind 2004’s reasonably well-received first-person shooter Painkiller, the team has partnered with Epic Games to create a title that encourages item and environmental exploration. We’re not talking about secret passages and hidden objects, but rather a legitimate attempt to provide players with reasons to seek out new and interesting ways to do the business of killing.

The two key ingredients at your disposal are your energy leash and your imagination. Killing a foe with a bullet rewards the minimum 10 skill points. By contrast, closing the gap between you and your target with your whip and then kicking him into a ripe, spiky cactus rewards fives times the experience at 50 points. Bouncing a group of enemies headfirst into a set of running helicopter blades or wrapping them in chain-gang grenades and detonating them midair to produce a fine blood mist is even more lucrative. These represent skill shots and subsequently reward skill points, the game’s currency, which can be spent at upgrade stations to improve the lethality of your abilities, weapons, and ammunition.

Though our demo granted us access to only the basic PMC rifle and the more exotic Flail gun with its double-grenades-on-a-rope ammo, we managed to get plenty of variety out of the pair. Upgrading the PMC rifle with the overcharge ability adds a more powerful shot to your repertoire, unleashing a hundred rounds simultaneously as a giant glowing ball of death. Buying leash overcharge adds a secondary fire to your whip, which, when activated by holding the left bumper, knocks your selected target and any nearby buddies into the air, slowing time and giving you the chance to either take precision shots or go for multiple kills by throwing grenades or environmental explosive items into the mix. Controls felt tight and responsive, while the generous aiming allowance on the leash means you don't need to hit the middle of the mark to drag your victim over for its brutal dispatch.

Our all-too-short hands-on session gave us a taste for the variety of mayhem possible in Bulletstorm, and we’re eager to spend more time exploring the possibilities that lie below the surface. Fans will get their chance to check it out when it hits the Xbox 360, PlayStation 3, and PC in late February next year.

Stay tuned for our ongoing coverage from E3 2010.

73 Comments

  • lavatj

    Posted Jan 27, 2011 8:28 am GMT

    GREAT DEMO,CAN'T WAIT

  • hrothgar99

    Posted Dec 23, 2010 10:50 am GMT

    i havnt from this game in a really long time .....is it even on ???

  • Kyprioth_Wolf

    Posted Sep 13, 2010 5:42 am GMT

    I don't see how any of you can say that is game is like Borderlands. . . at all (trust me, I would know. I've played this game on several occasions). Not in any way is Bulletstorm similar to Borderlands, not in gameplay, not in the controls, not in the way you do 'missions/levels', definitely not in graphics, or in any other way. I'm not dissing Borderlands, it was a good game (but Bulletstorm is going to blow all other games away ). Just tired of people saying 'it looks like Borderlands'. . .

  • coasterride509

    Posted Aug 25, 2010 8:04 pm GMT

    I was at E3 and played the demo; the skillshot mechanic was awesome and I could see it becoming addicting. I played the demo on an Xbox but they also had it on PS3's and it looked amazing on both systems. I wasn't planning on getting it, but now it's at the top of my wishlist.

  • GunGriffin

    Posted Aug 2, 2010 5:44 pm GMT

    So getting this on my Xbox360 S when I get it! I ditched PS3 because of the crappy ports, poor online, and the fact that half the people you game with never have headsets, or worse just goof off online.

    That and even in games like KZ2/Uncharted 2 the textures in PS3 games are so low rez and the colors are so bland that they have to use massive ammounts of whats called Contrast lighting to get it looking good, and the games looked washed out all the time.

    I can't wait to get back into the Xbox360 again! I hope I find one of the new models tomarrow so I can get my 2 games, redownload Shadow Complext, and BF1943 and get back into the game of pure goodness that is XBL.

    Plus it will all run great, on my new 1080p HDTV from Vizio, and my massive 50wat 2.1 speaker system.

  • Obidion

    Posted Jul 18, 2010 5:32 pm GMT

    @packgator: Well, after all it's the same bunch of people (Cliff Bleszinski is also doing Gears of War 3 and Borderlands is also done by gearbox software

  • davonas

    Posted Jul 17, 2010 7:58 am GMT

    awesome game

  • sambucca666

    Posted Jul 6, 2010 9:24 am GMT

    English people should not try and pronounce badass like the Americans do, it sounds so dumb. Be proud of your accent man!

  • Packgator

    Posted Jul 1, 2010 2:42 pm GMT

    This game looks like Gears of War meets Resistance meets Borderlands..... Which is AWESOME!

  • pidow

    Posted Jun 30, 2010 11:01 am GMT

    ????????.

  • nikola96

    Posted Jun 29, 2010 2:44 pm GMT

    FUN>STORY

  • MindlessTeef

    Posted Jun 27, 2010 11:33 pm GMT

    @biggest_loser: I rest my case

  • biggest_loser

    Posted Jun 26, 2010 8:45 pm GMT

    @MindlessTeef: Definitely off for me! I don't like anything to get caught up you know!

  • Xplode_77

    Posted Jun 26, 2010 7:06 pm GMT

    Another sandbox game, fun, but does'nt have depth... But still very very fun

  • HLno1

    Posted Jun 26, 2010 6:06 am GMT

    hehe.. That fat guy in the 2nd photo with the enormous gun, doesnt he remind you all of something about painkiller???

  • Evenios

    Posted Jun 23, 2010 5:17 pm GMT

    interesting i guess. a new unreal tournament game would be nice...seeing how the engine they use ...is called unreal and all.

  • MindlessTeef

    Posted Jun 23, 2010 5:52 am GMT

    Painkiller wasn't bad... Bulletstorm looks like the most fun one can have with their clothes on! (or offf... I supose...depents how you prefer your gaming)

  • chtgamer

    Posted Jun 23, 2010 1:19 am GMT

    this one I like the best what I've seen over E3 2010 days. There are 2 main components I respect in videogames: graphics and fun/gameplay.

  • supermanrocs

    Posted Jun 22, 2010 10:31 pm GMT

    Reminds me of the Odessa step sequence. LOL